Some barebone ideas. Just throwing some stuff in the air. Items that augment certain skills to change their play style.
Ground Quiver[Class:Rogue]
[Off-Hand][Trap Master:Quiver]
Description - Instead of deploying a bear trap, stick arrows in the ground, increasing attack speed for the next 5/6/7 shots.
- [+] SPOILER
- Crow's Feet
[Class:Rogue]
[Off-Hand][Trap Master:Caltrop]
Description - Instead of deploying a bear trap, spread caltrops in a 4/5/6 feet line that slows and deals continuous damage.
[Off-Hand][Trap Master:Oil Slick] - Instead of deploying a bear trap, spread a coat of oil in a 2/3/4 foot radius that slows and increases the effectiveness of fire attacks.
[Off-Hand][Trap Master:Effigy] - Instead of deploying a bear trap, create an effigy that can take 10/15/20 damage.
[Off-Hand][Trap Master:Smoke Bomb] - Instead of deploying a bear trap, drop a smoke bomb that lasts .5/1/1.5 seconds. While inside, Stealth cooldown is virtually nonexistent.
[Boots][Kick:Spiked] - Kick also deals 5/10/15 damage.
[Boots][Kick:Sweep] - Instead of kicking, knock your opponent prone for the next .2/.4/.6 seconds. Attacks against prone opponents count as flanking.
[Shield][Shield Master:Turtling] - When not attacking, Shield Master also grants an additional 3/6/9 armor.
Holy Water Sprinkler[Class:Warrior,Cleric]
[Holy III][Heal Wounds: Holy Water]
Damage: 6-8
Speed: 9 Critical: 4%
Description - Heal Wounds also deals 10/20/30 damage to all undead close to healed character.
Shield of Wrath[Class:All]
[Shield][Holy Shield: Flare]
[Armor:2][Health:5][FireRes:5]
Description - Holy Shield also deals 4/6/8/10 fire damage each second and grants +15/+25/+35/+50 resistance vs Fire