Player Weapon/Armor Ideas

Tikibane

New Member
Joined
06/04/2016
Messages
71
Hey there guys! Tikibane here...

I thought a thread for armor or weapon ideas would be a wonderful idea and decided to start one in the hopes that maybe the developer would see some of the ideas and implement them. :D

When you put these together please use detail and creativity!

Names and Lore would be a wonderful addition to the weapons, maybe even a cute quip like you see in the game itself.

Things such as damage, speed and effects on the weapons would be a welcome bonus in the explanation...


Ex:
[cell] Greensteel Mace [/cell]
[row][cell] Damage [/cell][cell]9-11[/cell][/row]
[row][cell] Speed [/cell][cell]10[/cell][/row]
[row][cell] Trait/Effect [/cell][cell]Swift - effect trait that has a 25% chance to cause a double hit when attacking an enemy.[/cell][/row]
[row][cell] Description [/cell][cell]Made from a magical metal that makes the weapon unbelievabley fast![/cell][/row]

That example is my way of starting things off, so let's get this party rolling guys!
I'll enter all the data into tables and add you names and items onto this main post guys :D


[row][cell][/cell][cell] Weapons [/cell][cell][/cell][/row]


Ricthum":7w3ofpgh said:
Sword name : Holy Diver (Legendary Tier)

Damage : 13-17 (2handed or 1 handed for 7-11)

Traits: Dragonslayer III , Beastslayer III, Holy III (2 damage per rank for both)

Class : Warrior ( or an upraged warrior with minumum lvl or str to wield)

Description: Legend says its from an another world.Used to killing dragons, mostly.


ENDGAME ITEM RIGHT THERE, RIP RJD.


Mi-Marmotte":7w3ofpgh said:
Here are a few weird ones:

The Wrong End
1H sword
Light
Damage -1 -2 (it damages yourself )

"No matter how hard you try, you can't hold that sword without hurting yourself one way or another"
" It is said that only people with two left hands can wield it properly..."


This one could be an item for a funny quest where a guy who really has two left hands ( or is the clumsiest Guy ever) ask you to teach him how to fight with a sword. But no matter what you try, you can't teach him anything without him hurting himself or breaking stuffs. The only way to succeed is to bring him this sword. But the thing is, nothing or no one in the game tells you about that sword ( except maybe for the Guy himself saying something vague after each failure, like ' if only i had a better\more appropriate sword' ), you have to find it by chance and do the math yourself. The reward could be a really good weapon that the guy had in his family and could never use, or a trait\skill book.


The Hazardous/Random/Impossible Bow (choose one)
Random shoot
Damages 15-15

"The string of this bow is so taut that when you finally muster enough strength to draw it, you can't aim at all"

Well all is said here. The strongest bow, but it shoots each time in a random direction...


The Poltergeist
Bow
possession
Damage 1-2

"It is said that this bow is possessed by the Soul of a necromancer from the Dark Age"

Targets hit by this bow will attack other mobs for a limited time. There can also be a restriction on level/race of the foe. (Works only on undead for instance)


I did say they were weird weapons. They also might be difficult/impossible to implement... But i had fun imagining them :D

Sir ShanksAlot":7w3ofpgh said:
Dope - Allow me.

Cracks magic weapons crafting knuckles


Writes some runes
πΣµΦΘδΩαφ≈⌐∩∞ß


Loading... Loading... Loading..

SUCCESS

Nivaria's Whip
Description: So this is how Nivaria kept the undead back!

Damage: 6-8, +3 Spirit
Speed: 12 Critical: 6%

Tikibane
Drascar the Troll Eater

-Long Sword
A Legendary blade fabled to have an unquenchable taste for troll flesh.

*Damage - 8-13 + 4 Fire
*Speed - 11
*Attributes - Troll-Slayer II & Vicious




Ethan185

[row][cell]Mace of Arbenos[/cell][/row]
[row][cell]Damage[/cell][cell]9-11 +5 Fire[/cell][/row]
[row][cell]Speed[/cell][cell]10[/cell][/row]
[row][cell]Trait/Effect[/cell][cell]Holy III - Adds 1 point of damage per rank to undead[/cell][/row]
[row][cell]Description[/cell][cell]The mighty mace of our lord Arbeno himself, A boon to the fight against the undead![/cell][/row]


[row][cell][/cell][cell] Armor [/cell][cell][/cell][/row]

Ethan185
[cell] Crown Of Thelume [/cell]
[row][cell] Stat Bonus [/cell][cell]Intelligence + 4[/cell][cell]Health + 20[/cell][cell]Armor +1[/cell][cell]Mana +60[/cell][/row]
[row][cell] Trait [/cell][cell]Magical Sight[/cell][cell]100% Detectiong of secrets and doors[/cell][/row]
[row][cell] Class Restriction [/cell][cell]Mage Only[/cell][/row]

Sharkyinthe UK
[cell] Blessed Plate Mail [/cell]
[row][cell] Stat Bonus [/cell][cell]Armor +3[/cell][cell]Health + 5[/cell][cell]Mana +4[/cell][/row]
[cell] Blessed Plate Helm [/cell]
[row][cell] Stat Bonus [/cell][cell]Armor +2[/cell][cell]Health + 5[/cell][cell]Mana +4[/cell][/row]
[cell] Blessed Plate Legs [/cell]
[row][cell] Stat Bonus [/cell][cell]Armor+3[/cell][cell]Health +5[/cell][cell]Mana+4[/cell][/row]
[cell] Blessed Plate Boots [/cell]
[row][cell] Stat Bonus [/cell][cell]Armor +2[/cell][cell]Health + 5[/cell][cell]Mana +4[/cell][/row]
[row][cell] Description [/cell][cell]Holy armor worn by the most trusted and powerful paladins of The Three[/cell][cell] Restrictions [/cell][cell]Strength of 2 Required Cleric Only[/cell][/row]
 

Vaaclav

Translator
Joined
06/08/2016
Messages
165
Location
Czech republic
Fear set

Base: Your enemies are afraid of you even if their are only seeing you.
Set: Crown, Cloak, Shield, Longsword/Mace, Platemail/Chainmail, Boots
Origin: Crimson cavalry, from stories I write for my own needs (antistress stories)
Special feature: enemy attack is reduced of 1 per part of equipment (only to 1)
Target class: Warrior, Cleric
Limitation: affects only humanoids

Healing master

Base: And people know they met healing master
Set: Cloak, Boots, Shirt, Pants
Origin: (partly inspired by Kurosawa's Red beard), house of public health, from stories I write for my own needs
Special feature: increases level of Extra recovery/Heal wounds/Intervention of 1 per part (to its max level); Intervention affects also your companions (they are healed with half effect)
Target class: Cleric
 

Cyla2009

New Member
Joined
10/08/2016
Messages
42
Blade of apocolypse 5-10 +2 fire +2 ice +2 lightning +2 poison
Grand mercian shield of victory 4 ac +2 endurance -20hp 20 resist fire 20 resist ice 30 resist death
Bluesteel plate armor
Sharpened whirwind blade 1h 5-11 25% to lvl4 whirlwind
 

ArrowsFTW

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Joined
01/05/2016
Messages
437
Hollow Spirit Dagger
Class: Rogue, Cleric
Light, Pierce
4-9, +5 Spirit damage
Speed: 15, Critical: 5%

Pierce Description: This item ignores the defense of armored enemies and can penatrate thru it.
 

Giasumaru

New Member
Joined
03/09/2016
Messages
23
Some barebone ideas. Just throwing some stuff in the air. Items that augment certain skills to change their play style.

Ground Quiver
[Class]
[Off-Hand][Trap Master:Quiver]
Description - Instead of deploying a bear trap, stick arrows in the ground, increasing attack speed for the next 5/6/7 shots.

Crow's Feet
[Class]
[Off-Hand][Trap Master:Caltrop]
Description - Instead of deploying a bear trap, spread caltrops in a 4/5/6 feet line that slows and deals continuous damage.

[Off-Hand][Trap Master:Oil Slick] - Instead of deploying a bear trap, spread a coat of oil in a 2/3/4 foot radius that slows and increases the effectiveness of fire attacks.

[Off-Hand][Trap Master:Effigy] - Instead of deploying a bear trap, create an effigy that can take 10/15/20 damage.

[Off-Hand][Trap Master:Smoke Bomb] - Instead of deploying a bear trap, drop a smoke bomb that lasts .5/1/1.5 seconds. While inside, Stealth cooldown is virtually nonexistent.

[Boots][Kick] - Kick also deals 5/10/15 damage.

[Boots][Kick] - Instead of kicking, knock your opponent prone for the next .2/.4/.6 seconds. Attacks against prone opponents count as flanking.

[Shield][Shield Master:Turtling] - When not attacking, Shield Master also grants an additional 3/6/9 armor.
Holy Water Sprinkler
[Class:Warrior,Cleric]
[Holy III][Heal Wounds: Holy Water]
Damage: 6-8
Speed: 9 Critical: 4%
Description - Heal Wounds also deals 10/20/30 damage to all undead close to healed character.

Shield of Wrath
[Class]
[Shield][Holy Shield: Flare]
[Armor][Health][FireRes]
Description - Holy Shield also deals 4/6/8/10 fire damage each second and grants +15/+25/+35/+50 resistance vs Fire
 

Barbud

New Member
Joined
27/08/2016
Messages
4
RPGuru mentioned a stave but did not elaborate.
Staffs are powerful weapons to clerics or the fighting monks (posssible loot). Staffs made from certain blessed trees or carvings have additional bonuses towards damage increases, elemental resistance, AC, HP or any combination.

Staff of Friar Tuck
dmg 2-4
+2 against bandits
1AC, +2HP
"Has a few stains from either food or head knockin; just don't lick it."

Blessed staff
dmg 2-4
+2 against undead
+1 AC, +2mana
"Carved from a branch of a holy tree in the Elder Forest of Ilmara.

Just a couple of ideas for the clerics and there are possible ones for the magi as well.

Enjoy and play hard.
 

Don Desini

Loreseeker
Joined
23/08/2016
Messages
155
How about a knife throwing skill? It could be an advanced skill from kardagis of The seventh house. There are a ton of daggers available in game. Daggers can be wielded by all classes.Bandits can throw them,why not anyone else? They had to learn somewhere. Right?
 

ClockworkGhost

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Joined
11/05/2016
Messages
397
Location
New Zealand
Holy Fly Swat of Kingsbridge
DMG 1-1 (+100 vs ghosts)
Spd 3
Critical 2%

'Because when you need to get that deadweed for the Sunday roast you can't let ghosts stand in your way'
 

RPGuru#32

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Joined
17/06/2016
Messages
183
Location
North America
Barbud":31l6yaq8 said:
RPGuru mentioned a stave but did not elaborate.
Staffs are powerful weapons to clerics or the fighting monks (posssible loot). Staffs made from certain blessed trees or carvings have additional bonuses towards damage increases, elemental resistance, AC, HP or any combination.

Staff of Friar Tuck
dmg 2-4
+2 against bandits
1AC, +2HP
"Has a few stains from either food or head knockin; just don't lick it."

Blessed staff
dmg 2-4
+2 against undead
+1 AC, +2mana
"Carved from a branch of a holy tree in the Elder Forest of Ilmara.

Just a couple of ideas for the clerics and there are possible ones for the magi as well.

Enjoy and play hard.

Nice haha

Always thinking of ways to make the archer better i was thinking of either a bow or a arching buff that would make the shield armour bypass. Bow of piercing or penetrating oil haha .
 

Azureth

New Member
Joined
04/07/2016
Messages
15
Ring of electricity (or any other element for that matter)

+10 hp
+20 resist to that element
Adds 1-2 damage of the element to physical attacks
 

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