- Joined
- 28/02/2015
- Messages
- 7,447
EDIT: We reached version 0.7, which not only added the features below, but more importantly, left behind all the major bugs in the game. All the features and additions in the list below were released in successive updates through february and march. Thanks everyone for your patience, now let's see what 0.8 brings us
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Better and more fun items
You'll see things like Swords of Orc-Slaying, Rings of Protection vs Demons, Potions of Mana, Cloaks of Invisibility, pendants of healing, spiked boots...
Status: Done, but I left clickable items for next version.
Quick item slots
You'll be able to use items without opening the character window. Because all that cool stuff that will be added must be usable and not make you want to jump off a cliff.
Status: Done.
Enhanced save options
We'll go from 4 character slots to 10, and each will have several save slots, plus an autosave slot.
Status: Done.
New Areas to be added
Adding Iron Valley, and Trollfens.
Status: done.
Existing areas will be upgraded
There are a couple areas notably empty (South Jabal Hills and Mount Storme) that will get a lot of content (quests, NPCs, dungeons, etc.). But many of the existing areas will get content added, like New Garand and Sydarun. Probably not ALL of that in 0.7, but as much as I can fit in.
Status: Jabal done, Storme left out for now.
Some skills will be rebalanced and improved
Archery is very difficult to target, I know, and some other skills have issues. I'll fix that.
Status: done.
More varied encounters in towns and roads
Currently they're rather repetitive, but I have lot of ideas of people and situations you can walk into, and I think that'll make the world much more alive.
Status: done for now. I added a little more variety, but will work more on them on future versions.
...And a ton of small various things
Things like UI improvements, optimizations, extra vaults, fixing some pathfinding old bugs, etc.
Status: done
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Better and more fun items
You'll see things like Swords of Orc-Slaying, Rings of Protection vs Demons, Potions of Mana, Cloaks of Invisibility, pendants of healing, spiked boots...
Status: Done, but I left clickable items for next version.
Quick item slots
You'll be able to use items without opening the character window. Because all that cool stuff that will be added must be usable and not make you want to jump off a cliff.
Status: Done.
Enhanced save options
We'll go from 4 character slots to 10, and each will have several save slots, plus an autosave slot.
Status: Done.
New Areas to be added
Adding Iron Valley, and Trollfens.
Status: done.
Existing areas will be upgraded
There are a couple areas notably empty (South Jabal Hills and Mount Storme) that will get a lot of content (quests, NPCs, dungeons, etc.). But many of the existing areas will get content added, like New Garand and Sydarun. Probably not ALL of that in 0.7, but as much as I can fit in.
Status: Jabal done, Storme left out for now.
Some skills will be rebalanced and improved
Archery is very difficult to target, I know, and some other skills have issues. I'll fix that.
Status: done.
More varied encounters in towns and roads
Currently they're rather repetitive, but I have lot of ideas of people and situations you can walk into, and I think that'll make the world much more alive.
Status: done for now. I added a little more variety, but will work more on them on future versions.
...And a ton of small various things
Things like UI improvements, optimizations, extra vaults, fixing some pathfinding old bugs, etc.
Status: done
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