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Player Weapon/Armor Ideas
http://exiledkingdoms.com/forum/viewtopic.php?f=6&t=710
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Author:  Vaaclav [ Fri Aug 19, 2016 7:19 pm ]
Post subject:  Re: Player Weapon/Armor Ideas

Fear set

Base: Your enemies are afraid of you even if their are only seeing you.
Set: Crown, Cloak, Shield, Longsword/Mace, Platemail/Chainmail, Boots
Origin: Crimson cavalry, from stories I write for my own needs (antistress stories)
Special feature: enemy attack is reduced of 1 per part of equipment (only to 1)
Target class: Warrior, Cleric
Limitation: affects only humanoids

Healing master

Base: And people know they met healing master
Set: Cloak, Boots, Shirt, Pants
Origin: (partly inspired by Kurosawa's Red beard), house of public health, from stories I write for my own needs
Special feature: increases level of Extra recovery/Heal wounds/Intervention of 1 per part (to its max level); Intervention affects also your companions (they are healed with half effect)
Target class: Cleric

Author:  Cyla2009 [ Sat Aug 20, 2016 12:26 am ]
Post subject:  Re: Player Weapon/Armor Ideas

Blade of apocolypse 5-10 +2 fire +2 ice +2 lightning +2 poison
Grand mercian shield of victory 4 ac +2 endurance -20hp 20 resist fire 20 resist ice 30 resist death
Bluesteel plate armor
Sharpened whirwind blade 1h 5-11 25% to lvl4 whirlwind

Author:  ArrowsFTW [ Sat Aug 20, 2016 5:33 pm ]
Post subject:  Re: Player Weapon/Armor Ideas

Hollow Spirit Dagger
Class: Rogue, Cleric
Light, Pierce
4-9, +5 Spirit damage
Speed: 15, Critical: 5%

Pierce Description: This item ignores the defense of armored enemies and can penatrate thru it.

Author:  Giasumaru [ Mon Sep 05, 2016 12:25 am ]
Post subject:  Re: Player Weapon/Armor Ideas

Some barebone ideas. Just throwing some stuff in the air. Items that augment certain skills to change their play style.

Ground Quiver
[Class:Rogue]
[Off-Hand][Trap Master:Quiver]
Description - Instead of deploying a bear trap, stick arrows in the ground, increasing attack speed for the next 5/6/7 shots.

[+] SPOILER
Crow's Feet
[Class:Rogue]
[Off-Hand][Trap Master:Caltrop]
Description - Instead of deploying a bear trap, spread caltrops in a 4/5/6 feet line that slows and deals continuous damage.

[Off-Hand][Trap Master:Oil Slick] - Instead of deploying a bear trap, spread a coat of oil in a 2/3/4 foot radius that slows and increases the effectiveness of fire attacks.

[Off-Hand][Trap Master:Effigy] - Instead of deploying a bear trap, create an effigy that can take 10/15/20 damage.

[Off-Hand][Trap Master:Smoke Bomb] - Instead of deploying a bear trap, drop a smoke bomb that lasts .5/1/1.5 seconds. While inside, Stealth cooldown is virtually nonexistent.

[Boots][Kick:Spiked] - Kick also deals 5/10/15 damage.

[Boots][Kick:Sweep] - Instead of kicking, knock your opponent prone for the next .2/.4/.6 seconds. Attacks against prone opponents count as flanking.

[Shield][Shield Master:Turtling] - When not attacking, Shield Master also grants an additional 3/6/9 armor.

Holy Water Sprinkler
[Class:Warrior,Cleric]
[Holy III][Heal Wounds: Holy Water]
Damage: 6-8
Speed: 9 Critical: 4%
Description - Heal Wounds also deals 10/20/30 damage to all undead close to healed character.

Shield of Wrath
[Class:All]
[Shield][Holy Shield: Flare]
[Armor:2][Health:5][FireRes:5]
Description - Holy Shield also deals 4/6/8/10 fire damage each second and grants +15/+25/+35/+50 resistance vs Fire

Author:  Martinbelfast [ Mon Sep 05, 2016 2:10 am ]
Post subject:  Re: Player Weapon/Armor Ideas

A dragon bone club. Just because it would look great

Author:  Barbud [ Tue Sep 06, 2016 2:27 am ]
Post subject:  Re: Player Weapon/Armor Ideas

RPGuru mentioned a stave but did not elaborate.
Staffs are powerful weapons to clerics or the fighting monks (posssible loot). Staffs made from certain blessed trees or carvings have additional bonuses towards damage increases, elemental resistance, AC, HP or any combination.

Staff of Friar Tuck
dmg 2-4
+2 against bandits
1AC, +2HP
"Has a few stains from either food or head knockin; just don't lick it."

Blessed staff
dmg 2-4
+2 against undead
+1 AC, +2mana
"Carved from a branch of a holy tree in the Elder Forest of Ilmara.

Just a couple of ideas for the clerics and there are possible ones for the magi as well.

Enjoy and play hard.

Author:  Don Desini [ Wed Sep 07, 2016 12:57 pm ]
Post subject:  Re: Player Weapon/Armor Ideas

How about a knife throwing skill? It could be an advanced skill from kardagis of The seventh house. There are a ton of daggers available in game. Daggers can be wielded by all classes.Bandits can throw them,why not anyone else? They had to learn somewhere. Right?

Author:  ClockworkGhost [ Wed Sep 07, 2016 2:12 pm ]
Post subject:  Re: Player Weapon/Armor Ideas

Holy Fly Swat of Kingsbridge
DMG 1-1 (+100 vs ghosts)
Spd 3
Critical 2%

'Because when you need to get that deadweed for the Sunday roast you can't let ghosts stand in your way'

Author:  RPGuru#32 [ Thu Sep 08, 2016 8:36 am ]
Post subject:  Re: Player Weapon/Armor Ideas

Barbud wrote:
RPGuru mentioned a stave but did not elaborate.
Staffs are powerful weapons to clerics or the fighting monks (posssible loot). Staffs made from certain blessed trees or carvings have additional bonuses towards damage increases, elemental resistance, AC, HP or any combination.

Staff of Friar Tuck
dmg 2-4
+2 against bandits
1AC, +2HP
"Has a few stains from either food or head knockin; just don't lick it."

Blessed staff
dmg 2-4
+2 against undead
+1 AC, +2mana
"Carved from a branch of a holy tree in the Elder Forest of Ilmara.

Just a couple of ideas for the clerics and there are possible ones for the magi as well.

Enjoy and play hard.


Nice haha

Always thinking of ways to make the archer better i was thinking of either a bow or a arching buff that would make the shield armour bypass. Bow of piercing or penetrating oil haha .

Author:  Azureth [ Fri Sep 09, 2016 2:04 pm ]
Post subject:  Re: Player Weapon/Armor Ideas

Ring of electricity (or any other element for that matter)

+10 hp
+20 resist to that element
Adds 1-2 damage of the element to physical attacks

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