Exiled Kingdoms
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Player Weapon/Armor Ideas
http://exiledkingdoms.com/forum/viewtopic.php?f=6&t=710
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Author:  VikingOfAnarchy [ Tue Jan 23, 2018 4:21 pm ]
Post subject:  Re: Player Weapon/Armor Ideas

There are some really cool ideas on this thread!

I would really like to see more Frost weapons in the game. There are lots of Fire options, and what seems like a good bit of acid/poison weapons. However, with the amount of Fire-based monsters out there, I would like to see, for example, a Frost equivalent to the Caduceus of Scorching (my mage is having quite the hard time with Faazvolfrul, even though he has taken down other monsters of the same level).

Author:  Xen [ Tue Jan 23, 2018 11:00 pm ]
Post subject:  Re: Player Weapon/Armor Ideas

You can try this one
http://www.exiledkingdoms.com/wiki/inde ... f_the_Seas

or

http://www.exiledkingdoms.com/wiki/inde ... rst_Winter

Author:  Duck123 [ Fri Feb 09, 2018 1:05 am ]
Post subject:  Re: Player Weapon/Armor Ideas

Giant’s Chestplate
+7 Armor
+16 Health
+3 Strength
-50% speed

“Heavy to wear but totally worth it”

Dropped from ancient yeti, kurg elder, or giant chieftain

Author:  Gautsby [ Tue Feb 27, 2018 6:12 pm ]
Post subject:  Re: Player Weapon/Armor Ideas

Off Hand :

MAG/CLE :

Magical Book :
Wisdom I
+10 Mana
‘’ Magic for dummies ‘’

Arcanist Book :
Wisdom II
+20 Mana
‘’ Now, you know how cast a spell ‘’

Encyclopedia of arcane :
Wisdom III
+30 Mana
‘’ You know all of basic arcane’’

Arcanomicome :
Wisdom IV
+2 INT
‘’ E = MC² ‘’

Deflector Book :
Wisdom II, Shield
+1 Armor
+4 Armor versus projectiles
+10 Mana
‘’ This book deflect projectiles ‘’

Iron Book
Stability, Shield
+3 Armor
+3 HP
+3 Mana

'' A solid book. Just solid. ''

Summoning Book :
Wisdom II, Gossip I, Detection I
+1 Per
+15 Mana
'' Gar'ku vahk'haliss. It's mean ''Thank you'' in... In... Let me see in the book. ''

Book of flame/ice/poison/energy/mind/death :
Arcanist I, Wisdom II
+1 DM flame/ice/poison/electricity/spirit/death
+5 armor flame/ice/poison/electricity/spirit/death
+10 Mana
‘’ Book infused in a specific magic ‘’
( '/' mean 'or' )


Living Book :

+2 Armor
+1 End
+10 HP/Mana
+10 armor vs Spirit and Death
‘’ This book is made of wood and infused in a goodwill magic. But … it have a very ugly face. ‘’

MAG :

Devil Book :
+ 6 Hp
+ 6 Mana
+ 6 Armor vs Spirit
'' Black book editions ''

CLE :

Blessed Book :
Stun Immunity
+1 Armor
+20 Mana
+8 HP
+20 Armor vs Death
+10 Armor vs Spirit
‘’ A good bedside book ‘’

ALL :

Tome to know how to not be trapped :
Tinkering III, Détection II
+1 AWA
‘’ This book is awesome, is say how to find trap and other deadly risks and how disarm it. ‘’

Make friend for dummies :
Gossip V
+1 PER
‘’ You feel lonely ? This book is for you !’’

Fitness exercise :
Stability
+1 STR
‘’ One, two, one, two. We breathe and we breathe out. One, two, one two, … ‘’

Sudokus :
Detection II, Wisdom III
+1 INT
‘’ Games that come from a very far and lonely kingdom. They are good for the mind. ‘’

Pharmacopoeia :
+1 END
+10 Armor vs poison
‘’ Grandma's recipes. Prevent better than heal. ‘’

Guidebook to become a mountebank :
Tinkering II, Gossip II, Wisdom I
+1 AGI
‘’ You see me ? Close your eyes ! And now you don’t see me ! Awesome it isn’t ? ‘’

The first Joke in the world :
+ 1 All carac
-1 Armor
-2 Armor Vs All elements
-2 Mana
-2 Hp
'' Hilarious... But the end is unreadable ''

_________________________________________________________________

Too much books, but I think that can be easly use like off-hand.

Author:  p4ran0id [ Tue Feb 27, 2018 6:38 pm ]
Post subject:  Re: Player Weapon/Armor Ideas

I would like to see a pure mage build, without stab, only with orbs or similar. Maybe with a multiplyer if you only hold orbs.

For example, 1 orb +50 mana, second orb x4 mana or 50 mana/s regeneration (or something like that)

That would be a pure mage, who can only use his Elemental attacks and/or summoner for damage

Author:  Lolerescut [ Wed May 09, 2018 6:39 am ]
Post subject:  Re: Player Weapon/Armor Ideas

I was thinking of something that is tricky to use as it starts useless and ends helpful a ring that is dropabale at early stage but most useless at it but gets useful as you level up
Lets say for example the ring protects vs all elements sounds over powered yet it also have armor and health and mana along the road yet its only a +1 each and as you level up it gets another +1 and so on when your at level 20 you have a,+20 defense on all elements which is not much

Author:  Serghiy [ Wed May 09, 2018 8:01 am ]
Post subject:  Re: Player Weapon/Armor Ideas

Gautsby wrote:
Off Hand :

MAG/CLE :

Magical Book :
Wisdom I
+10 Mana
‘’ Magic for dummies ‘’

Arcanist Book :
Wisdom II
+20 Mana
‘’ Now, you know how cast a spell ‘’

Encyclopedia of arcane :
Wisdom III
+30 Mana
‘’ You know all of basic arcane’’

Arcanomicome :
Wisdom IV
+2 INT
‘’ E = MC² ‘’

Deflector Book :
Wisdom II, Shield
+1 Armor
+4 Armor versus projectiles
+10 Mana
‘’ This book deflect projectiles ‘’

Iron Book
Stability, Shield
+3 Armor
+3 HP
+3 Mana

'' A solid book. Just solid. ''

Summoning Book :
Wisdom II, Gossip I, Detection I
+1 Per
+15 Mana
'' Gar'ku vahk'haliss. It's mean ''Thank you'' in... In... Let me see in the book. ''

Book of flame/ice/poison/energy/mind/death :
Arcanist I, Wisdom II
+1 DM flame/ice/poison/electricity/spirit/death
+5 armor flame/ice/poison/electricity/spirit/death
+10 Mana
‘’ Book infused in a specific magic ‘’
( '/' mean 'or' )


Living Book :

+2 Armor
+1 End
+10 HP/Mana
+10 armor vs Spirit and Death
‘’ This book is made of wood and infused in a goodwill magic. But … it have a very ugly face. ‘’

MAG :

Devil Book :
+ 6 Hp
+ 6 Mana
+ 6 Armor vs Spirit
'' Black book editions ''

CLE :

Blessed Book :
Stun Immunity
+1 Armor
+20 Mana
+8 HP
+20 Armor vs Death
+10 Armor vs Spirit
‘’ A good bedside book ‘’

ALL :

Tome to know how to not be trapped :
Tinkering III, Détection II
+1 AWA
‘’ This book is awesome, is say how to find trap and other deadly risks and how disarm it. ‘’

Make friend for dummies :
Gossip V
+1 PER
‘’ You feel lonely ? This book is for you !’’

Fitness exercise :
Stability
+1 STR
‘’ One, two, one, two. We breathe and we breathe out. One, two, one two, … ‘’

Sudokus :
Detection II, Wisdom III
+1 INT
‘’ Games that come from a very far and lonely kingdom. They are good for the mind. ‘’

Pharmacopoeia :
+1 END
+10 Armor vs poison
‘’ Grandma's recipes. Prevent better than heal. ‘’

Guidebook to become a mountebank :
Tinkering II, Gossip II, Wisdom I
+1 AGI
‘’ You see me ? Close your eyes ! And now you don’t see me ! Awesome it isn’t ? ‘’

The first Joke in the world :
+ 1 All carac
-1 Armor
-2 Armor Vs All elements
-2 Mana
-2 Hp
'' Hilarious... But the end is unreadable ''

_________________________________________________________________

Too much books, but I think that can be easly use like off-hand.

Lol its like not a hero but bookworm.

Author:  DavidBVal [ Wed May 09, 2018 8:31 am ]
Post subject:  Re: Player Weapon/Armor Ideas

Lolerescut wrote:
I was thinking of something that is tricky to use as it starts useless and ends helpful a ring that is dropabale at early stage but most useless at it but gets useful as you level up
Lets say for example the ring protects vs all elements sounds over powered yet it also have armor and health and mana along the road yet its only a +1 each and as you level up it gets another +1 and so on when your at level 20 you have a,+20 defense on all elements which is not much


I don't think I'll add that as engine doesn't make item stats dependant on anthing external, but this would be a fun idea for another game *if* you were forced to wear it all the way from level 1 and gave you penalties in early levels :twisted:

Author:  JarrenDrahn [ Wed May 09, 2018 1:13 pm ]
Post subject:  Re: Player Weapon/Armor Ideas

This reminds me of a popular occurrence in rpg games. You start with or pick up a broken/ dull or rusty weapon early on. This weapon is unique but the worst weapon in the game. Most players sell or discard it. If you keep it however, it can later be repaired via some quest, npc or item and turns into the best weapon in the game.

It's an idea that's been used a lot but it's still fun.

Author:  Lolerescut [ Thu May 10, 2018 10:08 am ]
Post subject:  Re: Player Weapon/Armor Ideas

DavidBVal wrote:
Lolerescut wrote:
I was thinking of something that is tricky to use as it starts useless and ends helpful a ring that is dropabale at early stage but most useless at it but gets useful as you level up
Lets say for example the ring protects vs all elements sounds over powered yet it also have armor and health and mana along the road yet its only a +1 each and as you level up it gets another +1 and so on when your at level 20 you have a,+20 defense on all elements which is not much


I don't think I'll add that as engine doesn't make item stats dependant on anthing external, but this would be a fun idea for another game *if* you were forced to wear it all the way from level 1 and gave you penalties in early levels :twisted:

Then it should be a cursed ring that if it is unequiped it disappears that should give you your wish to make it harder for us :roll:

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