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Player Weapon/Armor Ideas
http://exiledkingdoms.com/forum/viewtopic.php?f=6&t=710
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Author:  Slick24 [ Wed Aug 02, 2017 7:47 pm ]
Post subject:  Re: Player Weapon/Armor Ideas

Those are so clever idea dude. That should be ba add as unique since its 1 time item.

Author:  Kriben [ Wed Aug 02, 2017 8:27 pm ]
Post subject:  Re: Player Weapon/Armor Ideas

Slick24 wrote:
Those are so clever idea dude. That should be ba add as unique since its 1 time item.

Also there can be a dialoge( like with statues) with awarness(or intellect) check, but then it should not be rogue only( the idea was that only he can be smart enought to use it as a shield)

Author:  Isiliax [ Wed Aug 02, 2017 8:41 pm ]
Post subject:  Re: Player Weapon/Armor Ideas

Kriben wrote:
Slick24 wrote:
Those are so clever idea dude. That should be ba add as unique since its 1 time item.

Also there can be a dialoge( like with statues) with awarness(or intellect) check, but then it should not be rogue only( the idea was that only he can be smart enought to use it as a shield)

Isn't more smart to use Buckler? :-D
Image

Author:  Grim Reaper [ Fri Aug 04, 2017 12:19 pm ]
Post subject:  Re: Player Weapon/Armor Ideas

Quote:



Gloves of Vampirism
Class: Rogue
Life Leech II

Gloves worn by Vampires to cover the blood of their victims
Bonus:+3 Armor, +7hp, +11 Death Resistance, + 7 Spirit Resistance, +6 Poison Resistance
Gauntlets of Vampirism
Class: Warrior
Life Leech III

Gloves worn by Vampires to cover the blood of their victims
Bonus:+5 Armor, +15hp, +11 Death Resistance, + 7 Spirit Resistance, +6 Poison Resistance
Hat of High Interests
Class: Rogue
Gossip III, Tinkering I, Detection I

Hat which attracts attention
Bonus:+3 Armor, 10hp
Pendant of True Light
Class: Warrior, Cleric
Paralysis Immunity

Those who were blinded shall be enlighten..
Bonus:+2 Armor, +20hp, + 30 Spirit Resistance


Life Leech - converts 5% of damage done per rank into life
Paralysis Immunity - immune to Paralysis

While i am it i would like to suggest new way to describe items... let me give u an example using 1 of items i just suggested...

Attachment:
pattern.jpg
pattern.jpg [ 60.81 KiB | Viewed 2426 times ]

Item color would be purple cuz it would be uncommon... green for common, light red for limited and dark red for unique... in this case i used green for "warrior"... i imagined it to be either green or red, depending on ur class... if u fit in the class restriction area it would be green, otherwise it would be red... also sryh for confusion i made with name "gloves of vampirism" since i actually made "gauntlets of vampirism".... can't do much about it since i closed the word(thought it would be easier to make this with word instead of photoshop) and i noticed this 2 l8...

Author:  Slick24 [ Tue Aug 08, 2017 1:03 am ]
Post subject:  Re: Player Weapon/Armor Ideas

Ring of Unnature
Class:All
+10 armor, +5hp, -10death, -10holy, -10poison, -10fire, -10ice, -10shock
Description: Can whitstand heavy blows, but not the nature around you.

Ring of Honor
Class:All
Bonus:+1 Str, +1 End
+20 spirit
Description: Perfect for a honorable warrior

Damascus longsword
Class: Warrior, rogue
Damage: 10-12
Speed:11 Crit:6%
Description: A sharp sword that can cut steel.

Sword of Triumph
Class: Warrior, Rogue
Bonus: Gossip II
Damage: 7-10
Speed: 10 Crit%: 7%
Description: You can tell many different kind of stories with this sword.

Cursed Sword
Class:Warrior, Rogue
Damage: 0-0
Speed: 11 Crit%: 6
Description: Many tried to wield this sword but failed to understand how its real secret power works.
Secret Power: Undefined

Author:  JarrenDrahn [ Tue Aug 08, 2017 9:30 pm ]
Post subject:  Re: Player Weapon/Armor Ideas

Given damascus steel is named for the city in Syria in which it supposedly originated, the name would make no sense in a fantasy world. Otherwise some nice ideas.

Author:  Slick24 [ Thu Aug 10, 2017 7:09 am ]
Post subject:  Re: Player Weapon/Armor Ideas

We actually need more ranged equipment. I feel like the archer is limited on equipments because the game doesn't have a bow that has atleast one of each element on the game such as holy and death.
Also maybe add more range weapon besides bow such as throwing knife and spear like someone mentioned on a discussion, i think its David or Alan.

Author:  Atomos [ Sat Sep 23, 2017 4:21 pm ]
Post subject:  Re: Player Weapon/Armor Ideas

Axe of dying earth
Class: Warrior, rogue
Damage: 2-9 +10 acid
Speed:10 Crit:7%
Description: Cleaning the edge is impossible. This filth is magical.

Just in case someone who uses hand weapons needs a tool to dispose of some ground vermin ;)

Author:  Tarxus Planeswalker [ Wed Jan 03, 2018 11:03 pm ]
Post subject:  Re: Player Weapon/Armor Ideas

David I wanted to know if you could take equipped shields for two handed warriors and clerics and half their defense, and add that amount to the total armor since those players can't use them and such.

Author:  VDX_360 [ Wed Jan 03, 2018 11:34 pm ]
Post subject:  Re: Player Weapon/Armor Ideas

Are you asking to add half the defense of a shield in the shield spot, even through the shield isn't actually equipped (red line through it)?

2-H weapons require both hands. Hard to use a shield. 2-H Warriors become seriously powerful by mid-game. 2-H expert with stun and extra damage starts to pay serious dividends when your STR reaches 4 (only goes up from there). The high offense power is balanced by the inability to use a shield.

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