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Player Weapon/Armor Ideas
http://exiledkingdoms.com/forum/viewtopic.php?f=6&t=710
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Author:  Ivan the Immigrant [ Sat Jul 08, 2017 7:10 pm ]
Post subject:  Re: Player Weapon/Armor Ideas

I am using Gurguth's maul on my warrior companion Grissenda and I was thinking of something stronger than that. Gurguth's maul is 10-18 damage and 8 speed. Following two should be stronger than that.

So here is idea from my smartphone simple image editor for such weapons:

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^if this produces too much DPS than speed can be reduced to 10
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^if this produces too much DPS than speed can be reduced to 9
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In any case I am proposing a weapon that produces 15-35% more DPS than Gurguth's maul.

Author:  Ivan the Immigrant [ Sun Jul 09, 2017 7:02 pm ]
Post subject:  Re: Player Weapon/Armor Ideas

Maybe putting this into Admus's chest?

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Author:  0rion79 [ Fri Jul 14, 2017 6:44 am ]
Post subject:  Re: Player Weapon/Armor Ideas

Nice! But unfair for rogues and mages. Warrior only and maybe cleric.

Author:  Slick24 [ Wed Jul 19, 2017 5:08 am ]
Post subject:  Re: Player Weapon/Armor Ideas

Skeletal sword
Class: rogue, warrior
1-handed, sword
Damage:8-14 +3 death
Speed:10 Crit:7%
Description: Crafted by skeletal champion who died bravely in last stand against hundreds of myrosian guards.

Fury
Class: rogue
1-handed, sword
Damage: 7-16
Speed:11 Crit:7%
Description: Once wielded by an infamousmercenary who seeks for revenge.

Staff of monk
Class:warrior, cleric
2-handed,sword
Damage: 8-15 +2 holy
Speed:9 crit:5%
Description: A long staff crafted by a legendary monk.

Ring of Challenger
Class: all
Vicious II, stability I
+2 armor +10 hp
Description: If fighting is your thing.

Mace of Desolation
Vicious I, Paralysis I
Class: Warrior, Cleric
2-handed
Damage:7-21
Speed:7 Crit:5%
Description: It's so heavy it can crush your skull in one blow.


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Author:  Kriben [ Tue Aug 01, 2017 9:12 pm ]
Post subject:  Re: Player Weapon/Armor Ideas

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Author:  Kriben [ Wed Aug 02, 2017 4:56 pm ]
Post subject:  Re: Player Weapon/Armor Ideas

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Author:  Kriben [ Wed Aug 02, 2017 6:00 pm ]
Post subject:  Re: Player Weapon/Armor Ideas

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Author:  Slick24 [ Wed Aug 02, 2017 6:52 pm ]
Post subject:  Re: Player Weapon/Armor Ideas

Those are nice equipment, however how do you suppose to use the heart? is it a necklace or belt? Love the Abyss armor and dragon wings though. That sure looks like a badass.

Author:  Kriben [ Wed Aug 02, 2017 7:23 pm ]
Post subject:  Re: Player Weapon/Armor Ideas

Slick24 wrote:
Those are nice equipment, however how do you suppose to use the heart? is it a necklace or belt? Love the Abyss armor and dragon wings though. That sure looks like a badass.

For the neck(necklace) slot i think. :lol:

Author:  Kriben [ Wed Aug 02, 2017 7:32 pm ]
Post subject:  Re: Player Weapon/Armor Ideas

Extra reward for beating those outlaws
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