Exiled Kingdoms

Player Weapon/Armor Ideas
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Author:  Petr Ĺ uhaj [ Sun May 21, 2017 2:08 pm ]
Post subject:  Re: Player Weapon/Armor Ideas

Glass Cannon wrote:
Why do we all need more and more gear everytime a new update arrives...... introduce upgrade or combine imbeu.... to make the current gear better for a good amount of cash + items you need to retrieve to get the upgrade requierments....

If you introduce this... you almost never have to come with new gear...

I mean it as weapon with slightly higher damage, but only useful against one enemy (negates skills against multiple targets). The proposition of the damage was overated.
I've already aquired every possible item and found my build. I do not need a new items.
Man, this is only idea, take it or leave it :lol:

Author:  0rion79 [ Sun May 21, 2017 2:26 pm ]
Post subject:  Re: Player Weapon/Armor Ideas

I'd personally a greater variety of special effects such as:

Non-weapon equipment:
Regeneration / fast healing
Reflection (usually shields or armors: reflects magic damage back to the spellcaster)
Mirror image / blur (usually armors or mantles: monsters have a small chance to totally miss the wielder)

Mana drain (turns a small amount of damage dealt into mana for the wielder)
Life drain (heals the wielder of a small amount of damage dealt, ideally associated to weapons with "death" damage)
Dragon Slayer
Outsider slayer
Insects slayer
Blind: hit opponents have a high chance to totally miss any target for few seconds
Slowdown: hit opponents strongly decrease their attack speed, dealing less DPS

About single weapons:

- True Justice: 9-11, silver, +6 fire damage, holy III, critical 7, speed 12, Dragonslayer, outsider-slayer. Ultimate weapon per sword & shield characters. Warrior only.
- Greatsword of Storm: every time it strikes a foe, a strong blast of electricity shocks the victim, dealing +7 extra damage and provides a high chance to blind and stun the victim, slowing down its attacks too. Yep, sort of game-ending weapon.

Author:  Vaaclav [ Sun May 21, 2017 2:44 pm ]
Post subject:  Re: Player Weapon/Armor Ideas

You are right, Glass Cannon, that new update does not need to bring new equipment - but on other hand, when you have update with new town, you would await it.

Author:  Glass Cannon [ Sun May 21, 2017 3:44 pm ]
Post subject:  Re: Player Weapon/Armor Ideas

Vaaclav wrote:
You are right, Glass Cannon, that new update does not need to bring new equipment - but on other hand, when you have update with new town, you would await it.

Well with new updates you have always new stuff but everyone exspecting compleet new gear and better items after every release..... once you have a limit to the game play because it will overpower the player to play the game.... this game is full of stategy and switching items to get the right build for that specific boss or fight.... the fun of this game is calibrated your character to gain stronger without the gear... but by skills and levels.... i like it how it is now.... in my opinion there is already to much gear and hell no because i have a shitload of cash that i can buy it instead of finding it ajd that is 1 thing that must never happen..... so just make the game a bit harder and come with upgrades, imbue, or gem insertions.

Author:  Vaaclav [ Sun May 21, 2017 8:59 pm ]
Post subject:  Re: Player Weapon/Armor Ideas

If is something what I am looking for, it is crafting.

Hard to say how it will be implemented, but this would bring (even if very limited) what is asked by some players - mostly unique items (armors/weapons) that are stronger than all other similar ones.

But my reason is increasing of traits and adding of special bonuses of my own will. Of course that still it probably will not fully accord my wishes, but something is better than nothing.

Author:  Marlah [ Sun May 28, 2017 4:15 am ]
Post subject:  Re: Player Weapon/Armor Ideas

I think holy silver weapons will be good. Or mythical weapons like this
2 handed holy III silver
8-18 +5 spirit damage speed 10 critical %5
Description - Legendary sword said can cut everything in true hands...
Demonic Sword Gram
2handed beastslayer III
5-19 +5 fire damage
Or something eastlike with descriptions like melee weapon from far east island country
Two handed stun I
12-16 damage speed 8 critical %6
Light stunII
3-9 damage speed 12. Critical %7
4-11 damage speed10 critical %6
U can add enchants anyway

Author:  Cuckoorex [ Fri Jun 02, 2017 3:49 pm ]
Post subject:  Re: Player Weapon/Armor Ideas

Some better holy armor for Clerics; they currently don't have any really great weapons, and when you're using Hirge as your companion the lack of advanced skills means her DPS and armor is pretty low. Gotta make her tougher somehow, and it seems to me that Cleric overall seems underpowered throughout the game. So yeah, some better Cleric-specific armor and weapons would be nice.

Author:  GenerousWolf [ Wed Jun 07, 2017 9:27 am ]
Post subject:  Re: Player Weapon/Armor Ideas

Does the cleric have any decent maces for battling orcs? I have a support cleric with a rational phobia of orcs. She can grind tombs all day but, I don't think there has been a single orc war party she hasn't had to flee or fall to. If not this is my idea. I'll leave the Stats up to someone with more experience but here is the lore.

Urgnox's Femur

Cleric Isolde a champion of the three. Long ago she was captured by a orc raiding party. Thier fearsome warlord Urgnox took her as his greatest trophy. Keeping her in a cage, he became her tormentor and self proclaimed Master. Taking her with him as he murderd and pillaged across the land. He enjoyed nothing more than her despair. One day Isolde found herself in a familiar land. It was her home. A fear and dread filled her, greater than any she had felt before. Her younger sister was here. Urgnox's orc war party left to pillage ahead. She had to stop them. Urgnox approached her cage and, she was ready for him. She snatched his leg pulling it into her cage. She screamed as her rage lit a holy fire around her. Burning away Urgnox and her cage. She was free. Armed with nothing more than urgnox's charred black Femur, she pursued his war party but, She was too late. Her town burnt as brightly as she did. The orc war party saw her and descended upon her. The beating of the bone against orc flesh and sinew echoed out through the night like a mighty drum. She slayed them all. She found her sisters body among the rubble of her home. Isolde carried her sisters remains to a hidden place where she laid her to rest. Finishing her task, Isolde finally succumbed to her wounds. There she still lays above her sisters grave, encircled in a wreath of flames, still clutching that charred black bone.

Author:  GenerousWolf [ Wed Jun 07, 2017 4:43 pm ]
Post subject:  Re: Player Weapon/Armor Ideas

This could potentially be a quest or just an really awesome find linked to a rumour.

Author:  0rion79 [ Sat Jun 10, 2017 7:26 am ]
Post subject:  Re: Player Weapon/Armor Ideas

Sorry but I disagree: the cleric must be differently proficient than the warrior.

The Iron Golem's fist and the Paladin's Longswords are among the strongest weapons in the game due to the impressive elemental damage.

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