Exiled Kingdoms
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Player item and equipment ideas
http://exiledkingdoms.com/forum/viewtopic.php?f=6&t=6728
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Author:  Dimidium [ Fri Dec 23, 2016 2:30 am ]
Post subject:  Re: Player item and equipment ideas

Giasumaru wrote:
[Slotted Belt] - Increases inventory slots by 1, restricted to potions.
There are small slots along the belt meant for storing potions.

[Greater Slotted Belt] - Increases inventory slots by 2, restricted to potions.
There are many slots along the belt meant for storing potions.

[Pouched Belt] - Increases inventory slots by 3, restricted to 2 types of potions and 1 type of scroll.
Fashionable and functional. Don't leave your house without it.

[Arms Belt] - Increases inventory slots by 3, restricted to weapons only.
Swords? Maces? Axes? Oh my!

[Lesser Cloak of Stealth] - Cast level I Stealth when you see an enemy.
Over 50 low grade rat pelts were used to make this item. There are holes everywhere, but it'll work.


Those are all some damn good item ideas. We need more belt varieties and these ideas are balanced. Compared to what we have now, this stuff makes a good alternative.

Nice post man

Author:  Grim Rapper [ Sun Jan 01, 2017 3:19 am ]
Post subject:  Re: Player item and equipment ideas

[Lich Heart] <necklace>
Class: All
Int 4 required

Hit points -15, Undead +10, Fire +10, Soul Steal (passive ability to heal 10-15 percent from your base damage when attacking enemy)

"You fell a burning sate of hunger when wearing this..."
Reputation -25 when you sold it in town, traveler shop going hostile when you sold to them instead

Author:  Schnolhamor [ Mon Feb 20, 2017 8:54 pm ]
Post subject:  Re: Player item and equipment ideas

Set: Elemental

Weapon: Triumph 10-20 Damage 10 Elemental Damage automatically uses element with least elemental resistance.

Armor: Helmet/Guantlet/Plate/Boots/Legging +20 all resistance types.

Ring: Ring of Azhard +50 Resistance to enemy element

Ring of Triumph: +50 Resistance to enemy element

Cloak of Immunity: +100 Spirit Res

Girdle of Stone: Unstunnable/Unpushable


Set Bonus: Immunity to all elemental based damage.

End game set from Tremendan Dungeon lowest floor (Assuming every floor will repersent an element with an elemental set)

Suggestion: Move Rancor and other element oriented gear and weapons to dungeons beneath Tremendan's tower.

6 floors and the 7th has all elemental monsters level 20+ with each piece of the set having a boss monster to beat.

Author:  Xen [ Mon Mar 13, 2017 3:50 pm ]
Post subject:  Re: Player item and equipment ideas

Trader's Pendant

Description: A gold pendant with the mark of the Golden Hand inscribed in it.

Effect:

15% discount in all items sold by the traders

Author:  Cuckoorex [ Fri Jun 02, 2017 3:35 pm ]
Post subject:  Re: Player item and equipment ideas

Ring of Holy Power
Gradual regen of Mana when not around enemies.

Author:  Slick24 [ Wed Jul 05, 2017 10:45 pm ]
Post subject:  Re: Player item and equipment ideas

For increase drop rate it should add as a stat.
Luck*
It slightly increase drop rate.
Luck increases on traits like intelect and personality, or on item attribute (luck I, luck II).

Author:  Ivan the Immigrant [ Tue Jul 11, 2017 3:01 am ]
Post subject:  Re: Player item and equipment ideas

I've been using 'Summon Wolf' scroll a lot but it is too weak to be of any use any more so I was thinking of this:

Cost: 1800 gold and can be purchased regularly
Image

Author:  PwnHammer007 [ Tue Jul 11, 2017 4:21 am ]
Post subject:  Re: Player item and equipment ideas

I would personally love to see some more animations for each weapon class i.e. Two handed, sword on ground stances with the greatsword. Maybe a baseball batter's stance for the Maul, a stabbing motion for the knife, short sword with a side swiping motion, and a diagonal slice for the longsword.

Author:  VDX_360 [ Tue Jul 11, 2017 6:06 am ]
Post subject:  Re: Player item and equipment ideas

PwnHammer007 wrote:
I would personally love to see some more animations for each weapon class..

+1 But I think the total number, and complexity, of animations is limited by the available RAM for hand-held devices such as smart phones. I'd love to see a version of this game (or a sequel) that's made for computers without any RAM or memory limits, but, I think the gaming world is heading in a different direction.

Author:  Alan_SP [ Tue Jul 11, 2017 4:51 pm ]
Post subject:  Re: Player item and equipment ideas

VDX_360 wrote:
I'd love to see a version of this game (or a sequel) that's made for computers without any RAM or memory limits, but, I think the gaming world is heading in a different direction.

This would mean making completely new game, at least from coding and creating new graphics which is based on existing ones.

Probably David would make next game in 3D from start, which isn't limited in this regard.

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