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Player item and equipment ideas
http://exiledkingdoms.com/forum/viewtopic.php?f=6&t=6728
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Author:  Dimidium [ Sun Oct 30, 2016 12:23 am ]
Post subject:  Re: Player item and equipment ideas

Giasumaru wrote:
[Slotted Belt] - Increases inventory slots by 1, restricted to potions.
There are small slots along the belt meant for storing potions.

[Greater Slotted Belt] - Increases inventory slots by 2, restricted to potions.
There are many slots along the belt meant for storing potions.

[Pouched Belt] - Increases inventory slots by 3, restricted to 2 types of potions and 1 type of scroll.
Fashionable and functional. Don't leave your house without it.

[Arms Belt] - Increases inventory slots by 3, restricted to weapons only.
Swords? Maces? Axes? Oh my!

[Lesser Cloak of Stealth] - Cast level I Stealth when you see an enemy.
Over 50 low grade rat pelts were used to make this item. There are holes everywhere, but it'll work.


The idea of inventory slots is good, and I think to be addressed some time. The Belts seem like a programming nightmare to code :D

I also like the idea of new and different belts. Not just +Attribute +Armor stuff we have now. The current ones are good, but there's only a few to choose from.

Author:  Dimidium [ Sun Oct 30, 2016 12:47 am ]
Post subject:  Re: Player item and equipment ideas

I have a few ideas based on classic RPG items.

Ring of Invisibility:
On Equip: Invisibility Same as Potion Effect - 1 Charge / Day

Ring Of Resistance:
Resist All +10


and finally a two BOOKS for the shield slot

The Tome of Magic:
+1 Int +1 Per +10 Mana -1 Armor

The Tome of the Three:
+1 Per +10 Spirit Resist +10 Death Resist -1 Armor

Author:  Sounkeng [ Sat Nov 12, 2016 5:25 pm ]
Post subject:  Re: Player item and equipment ideas

Cloak of Shadows
Rogues only
Reduces Stealth cooldown to 15 seconds and decreases detection

Author:  Dimidium [ Sat Nov 12, 2016 5:36 pm ]
Post subject:  Re: Player item and equipment ideas

Sounkeng wrote:
Cloak of Shadows
Rogues only
Reduces Stealth cooldown to 15 seconds and decreases detection


I really like that idea, its not overpowered and is very suited to the Rogue class.

Author:  Giasumaru [ Sun Nov 13, 2016 6:35 am ]
Post subject:  Re: Player item and equipment ideas

Herbal Essence
An infusion of various herbs, just a waft of its scent refreshes the mind and body. Very minty.
Recovery: Second Wind

While this is in your quick slot, recovery works during combat at half its efficiency.

Author:  Dimidium [ Sun Nov 13, 2016 9:52 pm ]
Post subject:  Re: Player item and equipment ideas

Giasumaru wrote:
Herbal Essence
An infusion of various herbs, just a waft of its scent refreshes the mind and body. Very minty.
Recovery: Second Wind

While this is in your quick slot, recovery works during combat at half its efficiency.


I like the idea of an item that is the same as the power Recovery! We have an item that is super close to a 1/2 efficiency Recovery already, they take three golden apples to make.

Author:  chiberia [ Wed Nov 16, 2016 3:14 pm ]
Post subject:  Re: Player item and equipment ideas

Dimidium wrote:
Sounkeng wrote:
Cloak of Shadows
Rogues only
Reduces Stealth cooldown to 15 seconds and decreases detection


I really like that idea, its not overpowered and is very suited to the Rogue class.

This is something that I actually miss.
Despite those traitor armor being quite interesting, I think one of the most characteristic features of a rogue is the cloak.

This idea of Cloak of Shadows is great, and I think there should be more than on cloak that is rogue only.

I thought on the possibility of rising chances of flanking, but that doesn't make much sense for a cloak, so, instead, I thought one that raises chances of dodging (+10% or +15%? maybe 20 as a latter game drop).

I'd call it Umbral Cloak, though the meaning might be too close from shadow. I can go all the way with names... Cloak of Illusion, Mantle of the Deceived?

Author:  Don Desini [ Wed Dec 14, 2016 2:40 am ]
Post subject:  Re: Player item and equipment ideas

Swindler's Ring
Class:All
Int1, Per2 required

Luck1, Negotiate2
Stylish old imperial ring with a mystical looking stone.
Grants a+/- 15% bonus when selling (+)and buying (-) while equipped.

Interesting twist with this is that there could be travelling alchemists,armorers,as well as shady travellers that could have one of these rings equipped. You might find a super rare item in their inventory for sale (think rumor boss loot table)but it costs more than it would from a standard storefront merchant. Sort of a counterweight to your new found good fortune.

Author:  Petr Ĺ uhaj [ Wed Dec 14, 2016 10:43 pm ]
Post subject:  Re: Player item and equipment ideas

I wonder if there could be item like potion of dexterity/strenght or or scroll of ancient wisdom, they add already defined attribute point. They will be very rare and nearly impossible to find (under roots, inside cracked wall, under stone). These items could be found only once.

I imagine, if there could be way to loot tables and small boxes and some other furnitures, they could turn as deadly traps (poison, acids, flying dart, ...) - sometimes high atributes (awarness, agility) gibe you small chance to survive. :-) :-)

Author:  hamiltd3 [ Thu Dec 22, 2016 7:39 pm ]
Post subject:  Re: Player item and equipment ideas

LLama's Ring of Random attributes:
When worn, this ring randomly increases/decreases defense/attack ability for x seconds. It may increase armor by 5 temporarily or decrease it, may make you kick like a llama (damage +5/10) or may just increase/decrease resistances. Suddenly you have +30 extra poison resistance.

This ring could have different levels, where the effects last longer and greatly strengthen or weaken you. Taking off the ring during battle doesn't remove the effects, you're stuck with it until the timer expires.

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