dyanrilliams
New Member
- Joined
- 13/01/2016
- Messages
- 11
Here is a big list of suggestions. Sorry I didn't feel like making separate posts. I know the game is in beta and things are still in the works. These are just changes I would like to see. I hope they help. Also sorry if some of these are already suggested.
Classes:
Cleric
Sacred Fire - I feel like aiming this is a little bit of a pain. I think making it a circle burst would be great. Another option is to increase the hitbox as you rank it up? Just a personal opinion on that one.
Heal Wounds - I know I've already posted this but I would like to be able to heal or target companions
Holy Shield / Arbeno's Might - I would like this to be able to target companions as well.
Intervention - I feel like the only reason I die is when I run out of mana in general. So it doesn't really help to have this ability often. I feel like if you could pre cast this with a mana cost to heal a certain amount and have the effect last for 2-5 minutes would be great.
Thelumes Wisom - I never feel like switching my highly valuable slots for this skill. especially since with awareness I tend to find stuff anyways. Maybe turn this into a passive skill with a lower % to find hidden passage ways.
Warrior - I honestly havn't played much warrior and havn't much input.
Rogue
This will mostly be for using a bow.
Stab - There arn't to many Ranged skills. I'm not sure if stab works with a bow, however if you changed the name to pierce and make it work with melee and ranged weapons it would be a great addition.
Volley - I know ranged combat is still in the works. I think a multi arrow cone shot would be really great. Similar to the cleric's Sacred Fire. This would work really well in sticky situations if you get jumped on by multiple oponents.
Possibly even just make it a new class named Ranger. However trap and kick work really well with the bow.
Sprint and Evasion seem to do the same thing. Why not just lower the cd and combine the skills.
Mage
The mage class isn't out yet, but from what I have played I'm going to assume they are ranged squishy characters. If so they will need a shield of some sort. Low cost mana skills, and a default ranged magic attack. Possibly the ability to summon a creature to help tank things so mages arn't so heavily dependent on companions.
Character Graphics
This is just a personal pet peeve. When you move left and right your weapons switch from left to right hand. We are never able to actually see the front of a shield if one is equipped. I think it would be great if we could see more of the character.
Maces just look like swords. There seems to be no blunt end to them. It just bugs me a little.
HUD and UI
The joystick being stationary bugs me a little. I personally love the option of the joystick popping up when I place my finger down and drag from there. I feel like it works really well in some games. Not sure how well it would work with this one. (also not sure if it would cause complications with targeting people later.
Companions
I would like if companions had there own separate inventory.
Also I would like to be able to gear out companions that you hire for money. At the risk of you losing the items when they die. I think it would be an interesting concept to add to the game.
Vault
The vault seems small, I feel as the game goes on we will need adittional space and I think it would be great if we could purchase more space.
This is all I have for now, I'm sure I will think of more things later. Hope this helps
Classes:
Cleric
Sacred Fire - I feel like aiming this is a little bit of a pain. I think making it a circle burst would be great. Another option is to increase the hitbox as you rank it up? Just a personal opinion on that one.
Heal Wounds - I know I've already posted this but I would like to be able to heal or target companions
Holy Shield / Arbeno's Might - I would like this to be able to target companions as well.
Intervention - I feel like the only reason I die is when I run out of mana in general. So it doesn't really help to have this ability often. I feel like if you could pre cast this with a mana cost to heal a certain amount and have the effect last for 2-5 minutes would be great.
Thelumes Wisom - I never feel like switching my highly valuable slots for this skill. especially since with awareness I tend to find stuff anyways. Maybe turn this into a passive skill with a lower % to find hidden passage ways.
Warrior - I honestly havn't played much warrior and havn't much input.
Rogue
This will mostly be for using a bow.
Stab - There arn't to many Ranged skills. I'm not sure if stab works with a bow, however if you changed the name to pierce and make it work with melee and ranged weapons it would be a great addition.
Volley - I know ranged combat is still in the works. I think a multi arrow cone shot would be really great. Similar to the cleric's Sacred Fire. This would work really well in sticky situations if you get jumped on by multiple oponents.
Possibly even just make it a new class named Ranger. However trap and kick work really well with the bow.
Sprint and Evasion seem to do the same thing. Why not just lower the cd and combine the skills.
Mage
The mage class isn't out yet, but from what I have played I'm going to assume they are ranged squishy characters. If so they will need a shield of some sort. Low cost mana skills, and a default ranged magic attack. Possibly the ability to summon a creature to help tank things so mages arn't so heavily dependent on companions.
Character Graphics
This is just a personal pet peeve. When you move left and right your weapons switch from left to right hand. We are never able to actually see the front of a shield if one is equipped. I think it would be great if we could see more of the character.
Maces just look like swords. There seems to be no blunt end to them. It just bugs me a little.
HUD and UI
The joystick being stationary bugs me a little. I personally love the option of the joystick popping up when I place my finger down and drag from there. I feel like it works really well in some games. Not sure how well it would work with this one. (also not sure if it would cause complications with targeting people later.
Companions
I would like if companions had there own separate inventory.
Also I would like to be able to gear out companions that you hire for money. At the risk of you losing the items when they die. I think it would be an interesting concept to add to the game.
Vault
The vault seems small, I feel as the game goes on we will need adittional space and I think it would be great if we could purchase more space.
This is all I have for now, I'm sure I will think of more things later. Hope this helps