EspartaRebirth":3tjpnvju said:
Awareness is fine the way it is ,
my only complaint is about Dungeonnering passive skill. It only give you 5% chance to find traps/doors per level, its to low man. lvl3 is the cap, and 15% is not going to saving you when you are out of potions and running to another map.
Agreed. Raised to +10% / +8% / +7% in next update. New max bonus is 25%.
EspartaRebirth":3tjpnvju said:
I dont know warriors and rogues, but Clerics dont have detect trap skills, right?
they have a skill, Thelume's Wisdom, that works just as a scroll of detection. rogues have a very nice bonus to detection, and an extra bonus if they pick trap master.[/quote]
EspartaRebirth":3tjpnvju said:
why not implement a passive skill Reset or decrease the points you need to raise some skills? Each part of the game require a diferent build, some skills you take at lvl2 is useless after lvl5. Since players cant run in party, maybe a passive reset scroll can fix the lack of dps/defende each class need to run some dungeons.
Well, there will be skill reset, and even trait reset options, but they'll be provided that trainers that cost gold, maybe require a decent faction too.
EspartaRebirth":3tjpnvju said:
2- Beginner town alchmist is not selling Town Portal scroll.
Yeah, I'll add them to the shop, or allow the mage at South Sagar to sell them.
EspartaRebirth":3tjpnvju said:
3- ClericIntervention is not triggering with traps.
I just tried it and it saved me. Are you sure? Walked into them, or deactivated them?
EspartaRebirth":3tjpnvju said:
4- Arbeno Might Priest skill colddown is to high ( lower it to 15~20 seconds) will make clerics end game viable, cause clerics only have this skill to kill things ( sacred fire atm is useless, cause clerics cant regen mana and 10 dmg is nothing when you are facing 150-200 hp mobs)
Agreed about Cooldown; after all, it has a mana cost, so if you want to spam it, you should be able to. Reduced from 25 to 15 on next update.
Sacred Fire is meant to be used against undead in large numbers. Not only it does extra damage, but also many undead are extra vulnerable to fire. Level 1 is rather weak, but at 2 it can begin killing things.
EspartaRebirth":3tjpnvju said:
The game is fine after lvl5~6 , maybe remove the '' double vendor gear price everytime you level up '' thing will solve this lower level problem. 2000~6000 gold each piece of gear is to much to any lvl1~5 player =/
6000? that'd be platermail... that armor is not meant for low level. there's chainmail in Kingsbridge and other places, around 1K-2.5K, which is more than adequate for a level 4-6 character.
EspartaRebirth":3tjpnvju said:
Im not giving up until i reach end game content, hope my feedbacks enlight you someway. Ty for the reply and keep the good work, i rly hope you get
recognition you diserve. You made one of the best rpgs i ever player, ty so much.
Well, thanks, and good luck on the ironman run!