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 Post subject: World Travel and classes
PostPosted: Thu Dec 31, 2015 7:33 pm 
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I had figured that the difference flavors of convienance would be other deciding factors for what makes people pick certain classes, here are my ideas.

Rogues - mentioned in my rogues-sprint thread. A used ability that builds up speed to a certain point and stays active until you engage in combat, long cooldown.

Warriors - a passive skill that increases your movespeed for running towards an enemy, enticing you to slaughter everything on your way to your destination.

Mages - Teleports or cheap to cast blinking.

Clerics - a cheap to cast movespeed spell that effects that whole party, or a stacking passive buff that increases with enemy slain that lasts for 15 seconds or so.


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PostPosted: Mon Jan 04, 2016 10:03 pm 
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As this had derailed entirely out of fast travel, I split the topic.

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