This game is wonderful! Simply incredible!
My new class suggestion is well related to the world. It would be amazing to open up to the player for the option to play with a Vanari tradition druid.
I can't even describe the absurd amount of ideas that can be explored with this class! It could bring new explanations to the plot of the green-skinned people, or originate in an uncorrupted version of their religion.
After all, even though the church of The Three is expanding and the church of the eleven is well formed. I believe there would be room, near the western forest, for the proliferation of this nature-devoted sect or religion.
Just to illustrate some ideas of unique powers in this class, inspired by Celtic tales and classic RPGs like D&D, Diablo and others, I will mention the following:
*Temporary self-transformation into melee warrior form of powerful animals, elementals, fairies or other wild beings.
*Temporary or permanent transformation of enemies into harmless animals.
*Summoning of animals.
*Invention of crushing, pusher or poisonous roots.
*Control animals or other wild creatures of the scenery.
*Imposing curses on enemies.
*Control the terrain by creating areas of obstacles (columns of fire, rocks, trees, holes).
*Acquisition of advantages (improved displacement, acquisition of energy resistance or increased damage or protection) in wild terrain such as forests, underground, lava, plains, deserts, etc.
*Climate control (increasing or decreasing temperature or raining).
*Summoning or awakening ordinary trees into living trees (new type of elementals or golem).
*Offensive spells in an area with effects of environmental catastrophes (earthquake, volcanic eruption, tidal wave, lightning storm and drilling).
The possibilities for balanced creation of powers and rules are absurd! Please email me if you liked the ideas and I'll be very happy to collaborate to one day play this awesome game with a powerful druid from the vanari tradition.