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 Post subject: Fanatics behaviour
PostPosted: Wed Jul 25, 2018 12:00 pm 
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Fanatics, goblins exploding after death. I think that they would deserve minor change of behavior.

Also I noticed that they explode by themselves as primary attack. So, if they would be killed first, explosion would not be.

Mod Note: Removed reference to real world polemic topic, see Forum Rule #3

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Vaaclav Saazavskyy, Cleric lvl 22
(STR 4, END 5+1, AGI 5+1, INT 3+1, AWA 3, PER 5+1)


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 Post subject: Re: Fanatics behaviour
PostPosted: Fri Jul 27, 2018 10:17 pm 
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While I agree the goblins blowing up EVERY TIME makes them a bit of pest to deal with, but because they blow up every time, they're predictable. You can easily create a chain reaction where taking out one goblin takes out a crowd of them.

Sadly, Companions seem unable to grasp this tactic and will always stand in the blast radius.

But as for your theory that killing them first would prevent them blowing up, you seem to presume the goblins have any choice in the matter. How do you know the explosion at their death is simply their magic escaping? They are unusual strong for goblins....

For an in-game purpose, the goblins also serve as good practice for the arc.


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 Post subject: Re: Fanatics behaviour
PostPosted: Sat Jul 28, 2018 12:23 pm 
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If you are playing a warrior use charge to move through them. Kite into a group then turn and charge


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