Exiled Kingdoms
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Request for Allowed Community Mods/Addon/DLC
http://exiledkingdoms.com/forum/viewtopic.php?f=6&t=16066
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Author:  A Shady Traveler [ Wed Jul 04, 2018 10:20 pm ]
Post subject:  Re: Request for Allowed Community Mods/Addon/DLC

The minimum I expect is to be able to use all 3 existing companions at once plus Amarisa as Mage companion

Author:  p4ran0id [ Wed Jul 04, 2018 10:52 pm ]
Post subject:  Re: Request for Allowed Community Mods/Addon/DLC

Don't forget the invisible Swamp donkey!

(I'm kind of sick to hide him every time I make a screenshot)

Author:  BOSTACH [ Fri Sep 21, 2018 3:21 pm ]
Post subject:  Re: Request for Allowed Community Mods/Addon/DLC

VDX_360 wrote:
OnlyGali wrote:
...I was hoping you can allow die hard fans to contribute to the world of EK by designing/coding their own scenarios/roleplaying and making them DLCs.


I have an expansion pack* that lets you play as the Undermother with an Invisible Swamp Donkey as a companion. You can buy it from the traveling hacker found randomly in the Sewer of Horrors.

The invisible swamp donkey isn't always invisible, temporary invisibility is just a skill of his (5, 10, 15 seconds for Level 1,2,3). His go-to combat skill is Donkey Kick which does a lot of damage with a serious knock back.

*totally not true. I can barely code a combination lock let alone a game re-write. But hey, this is how rumors get started :-)

IM DYING XD

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