Shehriazad
New Member
- Joined
- 05/01/2018
- Messages
- 15
So here I go again for a second round of feedback which is based on the XX64 patch as I do not know what XX66 changed.
First of all, awesome changes all around!
My wander is now sitting at comfortable dps numbers with a decent-tier weapon. Off-hands now feel valuable, although I still think they could have received more unique stat additions to make them stand out from normal One Hand + Shield, but pure stat wise they're fine.
Staves also now seem to be closer to 50% increased dps vs wands instead of 100%, with both having their own advantages and drawbacks.
The 50% is a nice difference, this makes staves stand out without outshining wands too much.
Summons seem sufficiently strong with all of them having a use. Even the Sparkling can be surprisingly useful in the final parts of the game. (Unless you decide to remove that mechanic)
Of course not everything is perfect...but at least in MY opinion, even if you do not do any more changes to the mage aside from QoL (like buffs lasting through loadscreens)...it will be a viable class that will be able to do the entire games' content just fine.
*thumbs up*
First of all, awesome changes all around!
My wander is now sitting at comfortable dps numbers with a decent-tier weapon. Off-hands now feel valuable, although I still think they could have received more unique stat additions to make them stand out from normal One Hand + Shield, but pure stat wise they're fine.
Staves also now seem to be closer to 50% increased dps vs wands instead of 100%, with both having their own advantages and drawbacks.
The 50% is a nice difference, this makes staves stand out without outshining wands too much.
Summons seem sufficiently strong with all of them having a use. Even the Sparkling can be surprisingly useful in the final parts of the game. (Unless you decide to remove that mechanic)
Of course not everything is perfect...but at least in MY opinion, even if you do not do any more changes to the mage aside from QoL (like buffs lasting through loadscreens)...it will be a viable class that will be able to do the entire games' content just fine.
*thumbs up*