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 Post subject: Dungeon Reset
PostPosted: Thu Mar 01, 2018 10:26 am 
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So I left a dungeon after getting the town hall item I wanted to quick save, and then went back in but got killed, then I loaded my save and went in again and everything had reset and every enemy had respawned.

Why would this happen? Seems like a bug to me and if it isn't then it seems like poor design to have monsters reset once you load a save.


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 Post subject: Re: Dungeon Reset
PostPosted: Thu Mar 01, 2018 7:20 pm 
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You say you were killed, loaded save and dungeon was respawned?

Isn't that expected behavior? You were killed, so, whatever you did before you were killed doesn't count.

Also, on respawning, it is normal after 12 hours (9 minutes of real time).


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 Post subject: Re: Dungeon Reset
PostPosted: Thu Mar 01, 2018 9:01 pm 
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The in-and-out quick save can be quite helpful for long dungeons, but you run the risk of having the dungeon reset on you if you die and reload, stay at an inn, or the dungeon's auto-reload time happens. That helps prevent people from nibbling at a dungeon and forces them to take it all at once, as designed.

But, good news is, if you do pop out for a save, you keep your xp up to that point if you have to reload. So rather than getting zip for a failed run, you keep some stuff. Not ideal but better than nothing, right?


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 Post subject: Re: Dungeon Reset
PostPosted: Thu Mar 01, 2018 9:58 pm 
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Alan_SP wrote:
You say you were killed, loaded save and dungeon was respawned?

Isn't that expected behavior? You were killed, so, whatever you did before you were killed doesn't count.

Also, on respawning, it is normal after 12 hours (9 minutes of real time).

That's not what I'm saying. I'm saying that I clear say half the dungeon, then leave to quick save, enter again and start clearing the other half, then I die to something and reload the quicksave, enter the dungeon again and I find out that the half I had cleared previously and that was still cleared when I first re-entered the dungeon was now reset once I reloaded the save, even though on that save that half was just cleared previously.


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 Post subject: Re: Dungeon Reset
PostPosted: Thu Mar 01, 2018 10:22 pm 
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This is why I wrote this part:

Alan_SP wrote:
Also, on respawning, it is normal after 12 hours (9 minutes of real time).


Time passes, after 12 in-game hours or 9 minutes in real time, everything respawns.


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 Post subject: Re: Dungeon Reset
PostPosted: Thu Mar 01, 2018 11:41 pm 
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Alan_SP wrote:
This is why I wrote this part:

Alan_SP wrote:
Also, on respawning, it is normal after 12 hours (9 minutes of real time).


Time passes, after 12 in-game hours or 9 minutes in real time, everything respawns.

Even if you reload a previous save? That doesn't make any sense.


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 Post subject: Re: Dungeon Reset
PostPosted: Fri Mar 02, 2018 6:31 am 
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Andre27 wrote:
So I left a dungeon after getting the town hall item I wanted to quick save, and then went back in but got killed, then I loaded my save and went in again and everything had reset and every enemy had respawned.

After you die and reload, all dungeons reset, irrespective of the time passed. That's totally normal and actually a core feature of the game mechanics. It makes the game hard and you have to plan your explorations more carefully.

Many players like this kind of thing, others might hate it. If you belong to the latter, then probably playing on casual difficulty may be the better solution for you. It allows for saving inside dungeons and the dungeon you are currently in won't reset upon reloading.

Moved to feedback, as this is clearly not a bug.


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