David, here are few chances I would recommend or personally enjoy.
Weapons:
Wyrmslayer: fire damage from +2 to +3. Deserves to be the ultimate fire bow.
Souldrinker: please Beastslayer at level 2.
Rancor: maybe vicious 2
Justice: always believed that it comes too late to be useful. Basic damage 5-10 and fire damage 5. Yes, it intentionally makes Magma longsword obsolete.
Armors (all pieces)
Ashen Helm: shock resistance from 10 to 20. Being an end-game item, it is right that it makes Holy Helm and Tiara of Heavens obsolete.
Automated gloves: please rise up shock resistance form 9 to 15, so it is possible to get rid of Ashen Gauntlets.
Laminated Vest: I am doubtful. Maybe could have fire resistance 20 and Spirit resistance 9, making Ashen Chestplate obsolete. Not sure though.
Sorceress' Sandals: please raise poison resistance AT LEAST at 25 (mages can't use snake boots)
Shaman Boots: fire resistance to 20. Being a rare drop it deserves to be universally better than Goblin Lizardaskin Boots.
Varaol's Boots: being unique items, they tend to get useless VERY soon. Armor 3, Life +6.
About armor, it is my opinion that...
- Primeval Ice Armor set is too strong (too much armor bonus if we consider that rogues may use it) and its drop rate, except for gauntlets, is too low.
- I'd like some armor sets to be more coherent, such as Lionskin providing protection from fire only; Ashen providing protection form spark only, being a neat and straightforward upgrade of Myrosian, both then made obsolete by the Ark tech armors; Assassin's set to offer decent protection from fire and acid only, not from cold.
- I'd like a way to achieve a full set of Thuraman armor without having to kill Valeran to get the plate.
Rings:
Same consideration done above about rings with more than 1 resistance.
Ring of the Star Traveller: please shock reduction to 25, intentionally making Isolation rings totally obsolete.
Ring of the Bull/Holiness: horrible rewards for 30 emeralds who turn useless almost immediately due to the conflict with belts.
Here some alternative ideas:
Ring of the Bull: Armor +2, Life +5, Endurance +2, Wisdom 2, Stun Immunity.
Ring of Holiness: Armor +1, Mana +20, Death/Spirit resistance: +30, Wisdom 2. Cleric only. So it may stack with other rings and with the Ark tunic for clerics.
Arcanist's Ring of Ice/Ring of the Red Sorcerer: elemental resistance form 20 to 30, Mage only.
Ring of Mentalism: total crap.
Necklaces:
Amulet of Dark Whispers. Bit weird. Stun immunity is nice, but it looks suitable for clerics or mages only, while being an "evil" reward it should be imho more powerful.
Shiled of life: round up death resistance to 15 and add +6 life points.
Shield of the Dragon Hunter. I'd like it to have wisdom II rather than gossip II.
Charm of the Great Seer: is f**ing awesome, and the Spirit resistance makes it evne better than the Magister's Pendant that is supposed to be an end-game reward. Yes, "personality +2" is nice but it does not stack with some rings. May you add a way to have it without killing the minotaurs?
Imperial college emblem: death resistance from 10 to 15, so it can free some slot in inventory when using a mage or cleric.