Hello, I thought perhaps it would make grinding more interesting by adding some more variability to the gear +/- 15% in terms of damage, elemental damage, armor, elemental resist and some random names for gear. I know this would take this game down the same road as some other games, but at this point i'm near 6,000 kills on my main and it's just all the same grinding.
Or perhaps very small chance of dropping hp/mana permanent increase potions of just +1. Say half a percent chance for hp and 1/5th % chance for mana. So you grind through 1,000 kills and get around +5 hp or +2 mana.
Just my 2 cents
Or perhaps very small chance of dropping hp/mana permanent increase potions of just +1. Say half a percent chance for hp and 1/5th % chance for mana. So you grind through 1,000 kills and get around +5 hp or +2 mana.
Just my 2 cents