DavidBVal":7yfjo6qt said:
Content is still missing, but in the end, this is a single player RPG, not a MMORPG or a randomly-generated roguelike; so no matter what I release you can reach a point where you've done everything multiple times. Try to play any of the great RPG classics for 250 hours... the same thing will happen. I don't see a problem with a game not being "infinite", thanks to that, I've played hundreds of great games one after another instead of keeping playing Wizardry I or Pool of Radiance
The game is fantastic, that's why people are playing it til all content is exhausted lol
My advice is open up developer options to allow the community to create higher level adventures, if you are moving on (can't wait to see next game btw, any preorders?). At the very least just drop the max exp between levels to 500k, that's only a couple hours grinding the main level of the ark, which is worth about 30k exp. It lets people max out their characters. Optionally, cut the exp requirements in half for casual play, thus allowing for a truly maxed out character from the main story line. I know the purists will howl, but imo it doesn't have to be hard to be enjoyable!
For those farming exp, I have the main level of the ark down to about 6 mins with a high lvl mage. Once you clear the level, go up the stairs to where the Oracle is, then reload the autosave at the top of those stairs and go back down. This resets the level. You can put on your anti rad and clear out downstairs, by the time you're done the upstairs should reset, but it's much harder with those annoying zaps and even though some loot is better exp is only about 20k.
I just work the upper level, using the amp wand and lightning bolts. I meant to just grab a few extra levels, but I went nuts and mined over 10 million exp from the ark now. Lvl 40 and still have to rob golden cove bank and do companion missions for rogue and warrior lol saved them til I maxed out stats.
Amazing game, but agree that I'm hungry for new content, especially choked that I can't adventure for lvl 30 to 50+, you could maybe license out the game or make a random generated area like eternium did (I think?).
Honestly, I donated 10 bucks on top already, I would pay ten more np for a whole new higher level campaign, why not crowdfund it to hire someone for the project, you can oversee it? If this game had a random generator I would play it like solitude, just to relax and think!
Great game and hope you find a way to give us new content without keeping you from growing as a developer. I love the sound of your new game, reminds me of original fallout, the free movement and turn based combat mode was brilliant in f1 and 2. I think your ideas are intuitive and on target, and I can't wait to play it.
If you really don't see a way to keep this game fresh for us maniacs, how about just tweak the exp on easy level? The next complaint you'll hear is what to do with unusable skill points, so allow them to be converted into trait points at 2:1. I bet you'll hear a lot less griping, and it lets us obsessive completionist megalomaniacs stroke our virtual narcissism!