I know the Mage class is pretty far off, being something that'll be added after 1.0 is finished, but I thought Id throw some ideas out there anyway:
Skills/Spells:
Mana Recovery (passive) similar to recovering health by standing still in Casual mode. This way it doesn't make the Mage too powerful, but still allows a Mage who runs out of mana and mana potions to recover a portion of mana for, say, a teleportation or protection spell if he's desperate.
Detect Secrets (active) functions like the scroll of course.
Ice shards (active) bolt of damaging ice that has a chance to maybe slow enemies. Higher ranks of course increase damage and effect chance for a lesser mana cost.
Fire blast (active) Pretty self-explanatory, shorter range flamethrower-like effect, maybe flares out to a cone shape, with the width of the cone increasing with higher levels and the duration of the flames increases. A necessity against Trolls.
Teleport/Recall (active) similar to Recall scroll, except that you could cast it a second time and get to choose to return to the area you teleported from.
Lightning Bolt (active) Maybe this spell, along with damage, has a chance to stun (and maybe paralyze with higher ranks)
Magic Armor (passive) increases armor magically with a constant aura (needn't be a visible aura, that'd be a pain... maybe it kicks in like Fury?) (higher ranks also increase resistance)
Enchant weapon (passive) Increases damage for melee attacks for any weapon equipped by imbuing it with magic; includes increasing effects like Death Damage, Fire Damage, etc with higher skill ranks. The spell only effects whatever weapon he Mage is currently using and is cancelled when he unequips it, until he reequips it.
Advanced skills:
Summon Elemental (active) Like the scroll Summon Earth Elemental, but you get to choose which element the Elemental is composed of.
Weaken Foes (active) area effect spell that lowers Armor and resistance for a number of seconds, with the amount lowered and the duration of the effect increasing with higher levels.
Chain lightning (active) like the Diablo spell of the same name, lighting bolt that "jumps" from the initial target to other foes nearby, with secondary hits doing less damage (like Cleave). Higher levels make the bolt connect with more enemies and do a higher percentage of damage to secondary targets.
Meditation (active) Fully recover entire mana pool a limited times until you rest, works like health recovery except with mana instead of health.
Confusion (active) A chance that targeted foes turn on their fellow bad guys. Spell lasts until they kill the foe they attack (or are killed themselves). A way to recruit some help in tough spots, plus if you're casting it on the undead, it's kinda like you're a Necromancer! Higher levels increase the percentage chance of success.
Mana mastery (passive) You've learned to channel your mana more effectively, reducing the mana cost of spells across the board.
Blizzard (Active) Area effect cold attack, blizzard effect surrounds the caster for X number of seconds, similar effects to ice shards.
Charm (maybe?) (active) temporarily increases personality, useful for conversations and gossip... allows Mages to concentrate trait points on Intellect where they really need them.
What do you guys think?
Skills/Spells:
Mana Recovery (passive) similar to recovering health by standing still in Casual mode. This way it doesn't make the Mage too powerful, but still allows a Mage who runs out of mana and mana potions to recover a portion of mana for, say, a teleportation or protection spell if he's desperate.
Detect Secrets (active) functions like the scroll of course.
Ice shards (active) bolt of damaging ice that has a chance to maybe slow enemies. Higher ranks of course increase damage and effect chance for a lesser mana cost.
Fire blast (active) Pretty self-explanatory, shorter range flamethrower-like effect, maybe flares out to a cone shape, with the width of the cone increasing with higher levels and the duration of the flames increases. A necessity against Trolls.
Teleport/Recall (active) similar to Recall scroll, except that you could cast it a second time and get to choose to return to the area you teleported from.
Lightning Bolt (active) Maybe this spell, along with damage, has a chance to stun (and maybe paralyze with higher ranks)
Magic Armor (passive) increases armor magically with a constant aura (needn't be a visible aura, that'd be a pain... maybe it kicks in like Fury?) (higher ranks also increase resistance)
Enchant weapon (passive) Increases damage for melee attacks for any weapon equipped by imbuing it with magic; includes increasing effects like Death Damage, Fire Damage, etc with higher skill ranks. The spell only effects whatever weapon he Mage is currently using and is cancelled when he unequips it, until he reequips it.
Advanced skills:
Summon Elemental (active) Like the scroll Summon Earth Elemental, but you get to choose which element the Elemental is composed of.
Weaken Foes (active) area effect spell that lowers Armor and resistance for a number of seconds, with the amount lowered and the duration of the effect increasing with higher levels.
Chain lightning (active) like the Diablo spell of the same name, lighting bolt that "jumps" from the initial target to other foes nearby, with secondary hits doing less damage (like Cleave). Higher levels make the bolt connect with more enemies and do a higher percentage of damage to secondary targets.
Meditation (active) Fully recover entire mana pool a limited times until you rest, works like health recovery except with mana instead of health.
Confusion (active) A chance that targeted foes turn on their fellow bad guys. Spell lasts until they kill the foe they attack (or are killed themselves). A way to recruit some help in tough spots, plus if you're casting it on the undead, it's kinda like you're a Necromancer! Higher levels increase the percentage chance of success.
Mana mastery (passive) You've learned to channel your mana more effectively, reducing the mana cost of spells across the board.
Blizzard (Active) Area effect cold attack, blizzard effect surrounds the caster for X number of seconds, similar effects to ice shards.
Charm (maybe?) (active) temporarily increases personality, useful for conversations and gossip... allows Mages to concentrate trait points on Intellect where they really need them.
What do you guys think?