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PostPosted: Mon Jun 11, 2018 9:00 pm 
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In the wiki it is stated that Trollskin items aren't wearable by mages, however this isn't true. Trollskin gear is wearable by all classes.


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PostPosted: Tue Jun 12, 2018 1:52 pm 
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Steel Wizard

They don't have any spirit resistance.
Image


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PostPosted: Tue Jun 12, 2018 5:35 pm 
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BattleLord wrote:
In the wiki it is stated that Trollskin items aren't wearable by mages, however this isn't true. Trollskin gear is wearable by all classes.

Corrected.


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PostPosted: Tue Jun 12, 2018 5:37 pm 
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i1465789 wrote:
Steel Wizard
They don't have any spirit resistance.

Corrected. It seems that Steel Spiders and Wizards got nerfed at some point. They had full spirit resistance once.


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PostPosted: Tue Jun 12, 2018 7:17 pm 
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MikeB wrote:
i1465789 wrote:
Steel Wizard
They don't have any spirit resistance.

Corrected. It seems that Steel Spiders and Wizards got nerfed at some point. They had full spirit resistance once.


viewtopic.php?f=4&t=16219

It's better to note in Wiki certain groups of mobs (Robots, Shadows) that are immune to stunned/paralysis.
And paralyze robots only through EMP shock.

BTW, Essence Gloves was nerfed, but I sold it, so no picture now. I think the mana went down to 5, and shock resistance drop to 10 or 15.

Tesla Rod Cost/Value: 6000/1500, same as Tesla Emitter


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PostPosted: Tue Jun 19, 2018 3:36 am 
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i1465789 wrote:
BTW, Essence Gloves was nerfed, but I sold it, so no picture now. I think the mana went down to 5, and shock resistance drop to 10 or 15.


Attachments:
v1.1.1092-EssenceGloves.PNG
v1.1.1092-EssenceGloves.PNG [ 201.37 KiB | Viewed 1340 times ]

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PostPosted: Tue Jun 19, 2018 6:06 pm 
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1. Robots:

http://www.exiledkingdoms.com/wiki/inde ... tle=Robots

The 1. Line ("Robots are immune to stun and paralysis. The only way to paralyze them is by using EMP weapons.") need a bit formating (textsize and line break before), it's easy to overread (and nearly impossible to copy with smartphone)
Also that text should be added to each subtype (steel spider, steel wizard...)

2. Wyverntail complex

http://www.exiledkingdoms.com/wiki/inde ... il_Complex

I think you should add the combinations for the lever. It's completely explained in a poisoned river, so just add the picture and description to that page too

http://www.exiledkingdoms.com/wiki/inde ... oned_River


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PostPosted: Tue Jun 19, 2018 9:10 pm 
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For Extra Recovery the old version of 3/5 is still used instead of the newer 3/3. This is also wrong in the notes on that page.


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PostPosted: Wed Jun 20, 2018 4:51 am 
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BattleLord wrote:
For Extra Recovery the old version of 3/5 is still used instead of the newer 3/3. This is also wrong in the notes on that page.

Fixed.


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PostPosted: Fri Jun 29, 2018 5:43 pm 
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The greater demon in the plane of fire isn't a unique enemy. I killed him in my previous SoH run and just saw him again during this one.


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