Correct bro Paranoid. He "wont" lose players by making an easier mode.
But he "is" losing players by leaving the game too hard. (how the game is currently, me being one of them i almost had quit)
He won't loose active players, but he will loose the community!
What I trying to explain, if the game would have an very easy mode, that won't bind me (I'm talking only about me).
A very easy game will get more players, but it can't bind them! The feeling to solve a hard competition isn't comparable to a run threw mode. The only reason that game bound me was the competition! If that would be easier, my first run would be my last run! I would never tried a new character, or a second run and so on!
For example skyrim, that's way to easy and I only played the game once, that destroyed everything because it's too easy and boring. Oblivion otherwise, I played several times over and over again.
Yes, David loose some players, but with the actual difficulty that game keeps more player active! The competition is what makes it awesome, if I had played a story Mode, it would be my only playthrew.
And that's what I tried to say, if you get a way to finish casual/normal/hard mode, you'll understand what's so fascinating about that game, and each run you'll get a bit more, that will keep you playing. With an easy mode that won't work that way! That's why I am again a 'very easy' mode
A very easy game isn't important, you won't talk about it and that won't spread. But a competing game, you'll be proud of, you start to talk about your efforts and that spread along the players! That's how I get here