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PostPosted: Sat Feb 18, 2017 10:53 pm 
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I had to cut it down to be able to post it...
I'll try to get a larger picture so you can tell were it is easyer.


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PostPosted: Mon Feb 20, 2017 11:22 am 
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Thanks, this only happens to you with a few enemies and rooms, or everywhere in the castle?

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PostPosted: Tue Feb 21, 2017 1:40 am 
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DavidBVal wrote:
Thanks, this only happens to you with a few enemies and rooms, or everywhere in the castle?

It seems to only happen on the south side walls and only when then enemy's are right next to them.
Attachment:
20170220_193514.png
20170220_193514.png [ 432.96 KiB | Viewed 1749 times ]

And once again I had to cute bow the screen shot, ito make the file size be small enough to upload on the forums. That picture was taken in the main entrance to the castle on the right side.


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PostPosted: Thu Mar 02, 2017 9:14 am 
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1) The Abby has a shelf a player can "step into"
2) There's a patch of grass in NW Sagar that a player can't walk over, but it could be a deliberate obstacle, and if so, maybe a more obvious obstacle like a rock would be more suited?
3) There's a spot in Z. Mountains that a player can step onto the foreground.
See attachments.


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EK_12_Abbey_graphic_error_shelf.jpg
EK_12_Abbey_graphic_error_shelf.jpg [ 234.43 KiB | Viewed 1725 times ]
EK_13_NW_Sagar_grass.jpg
EK_13_NW_Sagar_grass.jpg [ 401.13 KiB | Viewed 1725 times ]
EK_14_Zamohr_Mountains_foreground_graphic.jpg
EK_14_Zamohr_Mountains_foreground_graphic.jpg [ 221.04 KiB | Viewed 1725 times ]
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PostPosted: Thu Mar 02, 2017 12:01 pm 
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this is super-useful, thanks

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PostPosted: Sat Mar 04, 2017 5:41 am 
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It's possible to partially walk into a wall while in New Garand.
Thank my clumsy fingers for slamming into that wall (:
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PostPosted: Fri Mar 10, 2017 12:29 pm 
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From New Garand farmlands you can neatly walk onto the northern edge of the city walls...
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Standing on NG walls bug.jpg
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PostPosted: Wed Apr 05, 2017 8:01 am 
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Is this ever reported btw?
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PostPosted: Wed Apr 05, 2017 11:04 am 
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if you mean the "sprite mirroring" to save RAM, yeah, it's done that way to reduce RAM usage, needing to have just 5 directions in spritesheets rather than 8. 2D isometrick on mobiles requires compromises like that one, unfortunately.

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PostPosted: Wed Apr 12, 2017 2:15 pm 
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New grand windmill, the right angle triggers me.

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Gorx lair the goblin kings room, the flame goes through the wall...

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Rocks near the entrance of the Cave of Echoes, my hero blends in a bit too well.

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