STICKY - Minor Graphics Issues

Aalandryll

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01/07/2016
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La Dorada, Caldas, Colombia
Since we have multiple threads for these I will be closing down the others and merging active ones here...

This thread is for identification of small graphical glitches... things being put on an incorrect map layer... things that should be there but aren't , like chests or other containers. Effects not occurring...
 

Aalandryll

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01/07/2016
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Location
La Dorada, Caldas, Colombia
Location: Ydaya Tomb in Lannegar Valley.

When you pull the lever and the bridge pieces falls or raises into place... that piece is subject matter

map tile on incorrect layer and merges with knees/thighs of player as opposed to being a normal floor level.

NW corner of the tile is most obvious...
 

Aalandryll

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01/07/2016
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Location
La Dorada, Caldas, Colombia
Location: Ydaya Tomb in Lannegar Valley

Southeast room...

Along entire length of southern wall, an area approximately 2 tiles deep overlays the characters so they become invisible. Wall also does not go translucent like other walls... (may be root cause of problem)
 

Aalandryll

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La Dorada, Caldas, Colombia
Northwest Sagar Forest... Northwest Goblin encampment...

The small chest present there is 90 degrees from its activation point. If you face it head on slightly north it does not activate... but if you are south of it facing its side, it does...
 

feldon

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Tomb of Narshuk is misaligned on the map. Looks as though its attached to last door.
 

DavidBVal

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feldon":2t297634 said:
Tomb of Narshuk is misaligned on the map. Looks as though its attached to last door.

that's just because it is upstairs... or as upstairs as a 2D game can be :D
 

feldon

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DavidBVal":8but2uvr said:
feldon":8but2uvr said:
Tomb of Narshuk is misaligned on the map. Looks as though its attached to last door.

that's just because it is upstairs... or as upstairs as a 2D game can be :D
Ah. I guess that explains the 'wall' behind all the doors.
 

Aalandryll

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La Dorada, Caldas, Colombia
Mercian Crypt, northern hall area...

It may be happening in other places in the crypt as well, but what would normally be rubble blocking your route is phased allowing you to walk through it... incorrect map layer is my guess...
 

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