Trap and secret door detection

Azog

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30/01/2016
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283
How does the detection actually work?

My rogue haves 30% detection base chance, as well as Adaon. But still, it often takes ages to detect traps and doors. And when my rogue or Adaon detects them, in most of the cases only with a chance between 5% - 15%, while the highest detection rate so far was only 25%. Shouldnt it always be 30% ?
 

VoidWalkerZ

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25/01/2016
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47
im not sure but perhaps it has something to do with the level of the traps or secret doors that lower your chances. Just speculation
 

DavidBVal

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That's the reason. 5% per level difference bonus/penalty.
 

Positron68

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18/05/2015
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DavidBVal":1vwiw0g9 said:
That's the reason. 5% per level difference bonus/penalty.

I thought it was, and I've been thinking about this. I think a 5% bonus/level is too much, in a game where a specialized trap-detection character can hope to have a 25-30%. It should be a 2 or 3%, and maybe capped (i,e, level difference bonus/penalty should never be bigger than 12%). Otherwise, instead of needing a rogue for a dungeon heavy on traps and secrets, you can just wait 3-4 levels and go there without any awareness with your warrior.
 

DavidBVal

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You're probably right, I will make a spreadsheet and run some scenario simulations to make sure it's balanced and specialists get a clear edge.
 

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