The XP on death and subsequent save reload need to stop. It's ****ing enraging to be FORCED to restart back at the last tavern I was at, lose XP, and have the save I had created before some fight replaced with being thrown back to the tavern. Make this standard on a higher difficulty or something, it does nothing but detract from the game experience as a sort of false difficulty obstacle.
FORCING me to have to play from some point I didn't save at, and dictating when and where I can save on this mobile game are bad, very very bad ideas and need to be weeded out. Until the combat is more fleshed out and the game is more complete it doesn't need artificial difficulty derivatives plagueing the experience.
This being a -slow- game losing the time and effort required to go somewhere and fight my way through mobs is punishment enough without getting a 'fuck you' from the game for having died in some accident of the buggy character handling, or a charge that didn't connact with mobs, or a whirlind that failed to hit mobs just barely around some object near my character.
FORCING me to have to play from some point I didn't save at, and dictating when and where I can save on this mobile game are bad, very very bad ideas and need to be weeded out. Until the combat is more fleshed out and the game is more complete it doesn't need artificial difficulty derivatives plagueing the experience.
This being a -slow- game losing the time and effort required to go somewhere and fight my way through mobs is punishment enough without getting a 'fuck you' from the game for having died in some accident of the buggy character handling, or a charge that didn't connact with mobs, or a whirlind that failed to hit mobs just barely around some object near my character.