Hi, as I was completing this quest, after having killed both the Elder Vampire and the Castle Storme host boss, I was unable to talk with Grissenda‘s sister, or leave via the rune, because neither cage unlocked.
I probably messed up the intended result by accidentally running into the area transition stairs to the Temple of Blood during the battle, after killing one of the bosses and gettin a notice that the quest was updated. I saved at that point thinking the main quest objective had been achieved and reloaded (to boost Grissenda’s hit points a bit), only to find that upon returning to finish off the Elder Vampire, all the monsters in the temple (except the killed boss) had respawned. Am I correct in suspecting that reloading from a quick save was the real problem, and that if I had gone straight back down the respawns would not have occurred, and the quest conditions could still have been met?
At that point I was able to defeat the Eldar Vampire, but discovered to my chagrin that the cages remained closed, and unfortunately the area save and quick save were all from after my error. I now intend to redo the quest to minimize resource costs and will avoid that mistake again, but wonder if the scripting of quest completion conditions can be altered to allow one to escape back upstairs and return to complete the quest (the respawned vampires and undead is OK with me). I think accidentally wandering into the transition shouldn’t nullify the quest itself, and I doubt that part was intended. Possible to fix?
Thanks for a fantastic game—it’s been quite a challenge, even for a noob on casual, but very satisfying to play. Best wishes for continuing success to the developer!
Thanks again,
Thalgar
I probably messed up the intended result by accidentally running into the area transition stairs to the Temple of Blood during the battle, after killing one of the bosses and gettin a notice that the quest was updated. I saved at that point thinking the main quest objective had been achieved and reloaded (to boost Grissenda’s hit points a bit), only to find that upon returning to finish off the Elder Vampire, all the monsters in the temple (except the killed boss) had respawned. Am I correct in suspecting that reloading from a quick save was the real problem, and that if I had gone straight back down the respawns would not have occurred, and the quest conditions could still have been met?
At that point I was able to defeat the Eldar Vampire, but discovered to my chagrin that the cages remained closed, and unfortunately the area save and quick save were all from after my error. I now intend to redo the quest to minimize resource costs and will avoid that mistake again, but wonder if the scripting of quest completion conditions can be altered to allow one to escape back upstairs and return to complete the quest (the respawned vampires and undead is OK with me). I think accidentally wandering into the transition shouldn’t nullify the quest itself, and I doubt that part was intended. Possible to fix?
Thanks for a fantastic game—it’s been quite a challenge, even for a noob on casual, but very satisfying to play. Best wishes for continuing success to the developer!
Thanks again,
Thalgar