[FIXED] Stealth bugs

marcelofg55

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While testing on my rogue I noticed that sometimes when using stealth and getting near monsters my stealth will go away and they will see me (1 or 2 secs after getting stealth). I'm trying these with undead's right now, not sure if that matters.
Also I noticed a glitch that stealth goes away from me and a monster gets the stealth visual.
I got no screenshots but if required I will try to catch it.
 

DavidBVal

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Re: [BUG] Stealth bugs

It is working as intended... there's a chance to be heard.

It goes down as you improve your stealth skill.

However, it would be a good thing to add a log message when that happens.
 

DavidBVal

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Re: [BUG] Stealth bugs

marcelofg55":xu8vnxuu said:
Also I noticed a glitch that stealth goes away from me and a monster gets the stealth visual.
I got no screenshots but if required I will try to catch it.

Hmmm I think I know what it can be... Will look into it, thanks.
 

marcelofg55

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Re: [BUG] Stealth bugs

It is working as intended... there's a chance to be heard.

I see, how close that should happen? they are spotting me like right when I open a door to a bunch of undeads, usually can't even walk 1 sec. If it's okay nevermind it, but just letting you know :)
 

DavidBVal

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Re: [BUG] Stealth bugs

If you open a door, or loot a container, you lose your stealth immediately...

I will check the listen percentage. Many things have been changed and I wouldn't be surprised if I screwed the listen checks. The idea is, coming close to enemies should be risky, but not automatically fail
 

DavidBVal

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Fixed in build 744, the stealth effect won't appear on other characters.

To make the mechanics more clear, I will likely use the new log to show the "listen" attempts and the % of success, in one of the next builds.
 

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