Well, hard decision...
Logical would be, that paralyze will add the Malus (5s+1s=6s),but for the player it would be too much
1.paralyze_1 can overwrite paralyze_2 effect
2.(I think thats the problem)
Effect one overwrite effect 2. If you remove that, that will be a real problem...
(like Battle Rage, that overwrite the stun)
Not sure how the engine works, but I think it's way deeper than just the paralyze Effekt
Logically should not add up.
You can have stun and paralysis happen synchronously.
e.g. You get (local) anesthetized for surgery, and in the middle of the surgery, you got shocked by a stun gun but still being conscious. You are anesthetized and stunned, and you'll be able to move after anesthetic kicks out.
There will not be a case when the anesthetics kick out, the stun/paralysis takes effect afterward, unless being shocked very close to the ending of the anesthetics.
Whatever has a longer duration should last longer if they happen synchronously.
Could be hard to think of a way for coding though.