Hello,
I bought the game after playing the intro cause I could tell I'd like it, having played bg, iwd etc.
However, after some time playing there are 2 things which I think to be very bad mechanics.
First is the skills which simply have a timer till you can use them again. This really hinders the gameplay because if you want to survive a dungeon for example you sometimes simply have to wait between mobs for your skills to cool down which is boring.
I think a mana system works MUCH better with
skills because you can decide how to spend said mana(like use same skill two times in a row) and you can have items which restore mana(so no waiting between mobs if you can afford it).
Another issue for me is the regenerate-magically button and then return to the tavern.
Look at how other games have solved this- in BG for example you can rest anywhere in the wilderness with a chance to be ambushed in your sleep. Taverns are merely there to be able to sleep in safety.
The way it is handled now quickly annoyed me- deplete health bar, regen, deplete, regen, deplete, run back to tavern, rinse and repeat.
Takes away much immersion and makes it more of a health bar management simulation cause you spend so much time worrying about it even outside of combat.
Well Id be glad if those things maybe underwent some revision, imo it really holds the game back.
I bought the game after playing the intro cause I could tell I'd like it, having played bg, iwd etc.
However, after some time playing there are 2 things which I think to be very bad mechanics.
First is the skills which simply have a timer till you can use them again. This really hinders the gameplay because if you want to survive a dungeon for example you sometimes simply have to wait between mobs for your skills to cool down which is boring.
I think a mana system works MUCH better with
skills because you can decide how to spend said mana(like use same skill two times in a row) and you can have items which restore mana(so no waiting between mobs if you can afford it).
Another issue for me is the regenerate-magically button and then return to the tavern.
Look at how other games have solved this- in BG for example you can rest anywhere in the wilderness with a chance to be ambushed in your sleep. Taverns are merely there to be able to sleep in safety.
The way it is handled now quickly annoyed me- deplete health bar, regen, deplete, regen, deplete, run back to tavern, rinse and repeat.
Takes away much immersion and makes it more of a health bar management simulation cause you spend so much time worrying about it even outside of combat.
Well Id be glad if those things maybe underwent some revision, imo it really holds the game back.