Oh boy, that's hard...
You mixed too much, it's more a meele build than a range one, stab and backstab is useless for an archer. Also you can get rid of dungeoneering and gossip, it's useless at that level. Trap lvl1 is enough, evasion has to be maxed. Get rid of stealth, kick lvl 1 is also enough, no need to waste more points to that.
Your advanced skills are also screwed for an archer build, better get rid of them, but it will be expensive (grind for money in sunken citadel and Maze first)
About traits: for a range rogue get less endurance and way more agi! Close range won't work with a bow, you have to use different playstile for that. That way you won't get hit that much, making damage is way more important for archer.
If you want to be an archer, concentrate on most important skills and traits!
Advanced skills (must have) are rapid fire, precision shots and massive criticals. Body development is also a nice choice (lvl1 is enough) to boost hp from endurance
General skills: archery(maxed) , sprint, evasion (maxed), kick (lvl1), trap (lvl1)
Traits: agility most important (combined with awe), less int (it's enough to be able to use teleport scrolls). Endurance about 3-4 and get body development skill additional to boost your hp.
Here my build:
I would add body development lvl1 to that as boost for hp, and dungeoneering is useless, I took it in early game and never reskilled after that