It is currently Sun Nov 17, 2019 11:17 am

All times are UTC




Post new topic  Reply to topic  [ 5 posts ] 
Author Message
 Post subject: Companion skills
PostPosted: Tue May 28, 2019 11:20 pm 
Offline

Joined: Mon Mar 12, 2018 10:58 pm
Posts: 3
its been awhile since I played the game and can't remember how the skills for Companion work. I tried to look for this information on the search but kept getting a return error message.

As an example can you have Adaon set traps or disarm traps?
Can you have Hirge use her healing powers when you want?

When building the companions is there any reason to put skill points into a skill that needs to be executed to work?


Top
   
 Post subject: Re: Companion skills
PostPosted: Thu May 30, 2019 8:20 am 
Offline
Loreseeker
User avatar

Joined: Sat Dec 02, 2017 11:02 am
Posts: 174
Has thanked: 31 times
Been thanked: 34 times
Companion active skills get actived automatically if a certain trigger is reached.

For Adaon, he can never lay traps but if he sees a trap which he can disarm with a good percentage (I think 50% at least but I'm not sure) he'll automatically go to it and try to disarm it.

For Hirge she will cast her healing spell if you or her (or your summon) have less then half hitpoints left and she still has the mana left to cast it.

I would certainly highly recommend taking the healing skill for Hirge since it's like making her a pocket healer. She can heal you if you are a warrior or your summon if you are a summoner mage or herself if you want to hide behind her. It's certainly worth it.

_________________
Legends speak about an unarmored madman running around in the Wyvern mountains punching Wyverns to death


Top
   
 Post subject: Re: Companion skills
PostPosted: Thu May 30, 2019 10:44 am 
Offline
Moderator

Joined: Fri Jan 27, 2017 2:31 am
Posts: 1358
EK Translator: German
Has thanked: 63 times
Been thanked: 242 times
And better don't give her any other active skills, she will use them till she run out of mana! Like Arbenos' Might.

And gris can be also a bit difficult, specially when fighting trolls, she will use her skills to kill a troll instead of use her fire weapon...


Top
   
 Post subject: Re: Companion skills
PostPosted: Thu May 30, 2019 7:39 pm 
Offline

Joined: Mon Jan 11, 2016 9:08 pm
Posts: 1316
Has thanked: 178 times
Been thanked: 92 times
BattleLord wrote:
For Adaon, he can never lay traps but if he sees a trap which he can disarm with a good percentage (I think 50% at least but I'm not sure) he'll automatically go to it and try to disarm it.

65% or more.


Top
   
 Post subject: Re: Companion skills
PostPosted: Fri May 31, 2019 8:35 am 
Offline
User avatar

Joined: Wed May 29, 2019 1:47 am
Posts: 38
Location: United Kingdom
Has thanked: 36 times
Been thanked: 9 times
BattleLord wrote:
Companion active skills get actived automatically if a certain trigger is reached.

For Adaon, he can never lay traps but if he sees a trap which he can disarm with a good percentage (I think 50% at least but I'm not sure) he'll automatically go to it and try to disarm it.

For Hirge she will cast her healing spell if you or her (or your summon) have less then half hitpoints left and she still has the mana left to cast it.

I would certainly highly recommend taking the healing skill for Hirge since it's like making her a pocket healer. She can heal you if you are a warrior or your summon if you are a summoner mage or herself if you want to hide behind her. It's certainly worth it.

Ive always found that having Hirge as your companion is the most effective, with her heals of course

_________________
A World withought Science, A World in it's Infancy, TributetoNostalgia


Top
   
Display posts from previous:  Sort by  
Post new topic  Reply to topic  [ 5 posts ] 

All times are UTC


Who is online

Users browsing this forum: No registered users and 12 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  

Powered by phpBB® Forum Software © phpBB Limited
@2016 4DGames. All rights reserved

[ GZIP: Off ]