The lore behind the entire game

Arbenos_Guy333

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(Not sure if everything is correct, but I and my other friend played the game together and came up with this version, connecting all the dots from across the game.)

The Andorian Empire was once really strong. It consisted of
Andorians living on a continent east of Varannar, across the Andor sea. But there lived an alien species amongst the Andorians too, the Mu'ud. They were from a planet far from the planet the game is set on, Noutamet. (I have no idea how they are stranded here.) They want to go back to Noutamet, so they employ certain very strong sorcerers from their midst called the Deep Lords to create a portal to lead them home.

Meanwhile, on the island of Varannar, yet unknown to the empire, four friends go on a journey to defeat a dark wizard holding some powerful gems. Three men and one woman, these four friends defeat the dark wizard and take the four(?) gems from him. But doing so, the power of the gems ascends these four to Godhood. They become living Gods. Their new names are - Arbenos, Nivaria, Thelume and Tol. Three exist peacefully in the Thyr mountains in Varannar, supporting and maintaining life, while the fourth, Tol, is fascinated by death and darkness. He separates himself from others and creates a race of servants known as Tolassians. The Tolassians enslave the local inhabitants of Varannar, the Varannari, and builds temples and shrines of the dead across the island, but the main two temples being in Inori Desert. (Izagul and The Forgotten Temple). Tol wants to create a world where the Dead and the Living could co-exist. But his experiments fail, and the Tolassians misinterpret Tol's message and crave for the supremacy of the Dead instead.

So, the Tolassians go on a war with The Three for this reason, also owing to their already strained relations. Tol is defeated by the three, his crown sundered, eye shattered and himself locked up beneath his own high temple, Izagul. He is waiting for one of his Tolassian champions to bring him back his crown so he can rectify his mistakes.

The Varannari slaves, now that Tol has fallen, flee and discover Mount Orogg in Varannar, and discover a very powerful and dark magic in the mountains, one that had been on the island since even before the Varannari. To exact revenge on their Tolassian master, they give in to the power of the Witches of Orogg, and with Tol gone, his followers don't stand a chance against the Witches, and forced into their underground tombs and shrines into hiding.

Around at this time, the Andorian empire, still strong and flourishing, discovers the Island of Varannar and sends in ships to colonise it. The Empire is still unaware of the great Horror that is about the befall it. New cities and castles are erected across the island of Varannar as a part of colonisation drive, Garrand and Icemist being two of them. The Colonisers still mostly have no idea about the ongoing wars and power struggle in Varannar involving the three and Tolassians. But then, a group of colonists led by Xoladan find The Three in the Thyr Mountains, and they change their religion to worship them. Xoladan and Nivaria fall in love. They situate the city of Nivaria together. At the same time, the rest of the Andorian colonists are met with Ronean Rebellion, led by the locals of Varannar to overthrow the Colonial rule. The empire sends war fleets, and defeats the rebels in the Battle of Greenwood. A hundred Flaming Dragoon Knights, clad in fire proof armour, defeat 2000 rebels, by burning up the whole Greenwood where the Rebels camped. It's now called the Deadwood.The colonisation is successful. Garrand is the capital of the newly found Imperial Colony of Varannar. (Garrand is different from New Garrand.)

Later, the witches start to grow threateningly powerful, so The Three again venture forth to stop them. The Witches are defeated, and sealed inside a monument built atop Mount Orogg, with help from Nivarians.

Milennias later, in the Andorian empire, far away from Varannar, the deep lords open up the portals, and while the Mu'ud flee, Horrors flow into the empire and destroy it within weeks. The survivors flee to their already existing Colony on Varannar, but the Empire cannot be formed again because religion intercedes. The Imperial mages want to follow the Arcane religion, and set up Thuram. The military orders want to have a strict military based dictatorship, and set up Mercia. The next group follows the three, and sets up Ilmara. And old nobles from the empire stick to their old religion, and set up Varsilia.

(Again, I am not sure if this is accurate or not. If in game, you have completed the quest "...and the abyss gazed back,", go to Arch Bishop Dilla and ask her about the book Duremas had stolen. The book tells you about how the three were once mortals. Since this goes against the church teachings, which says the three were ever immortals and strong, the book is burnt right after you recover it from Duremas.

When Archbishop Dilla is telling you about the story of the book, she says that it's quite boring and inane, clearly not wanting to disclose its contents. When you ask her the name of the adventurers, she acts annoyed and tired, and tell you name of only one of them - Jorum. Not sure if she made it up on the spot.

Duremas went insane probably because he now knew all the secrets of how the three originated by reading the book, and realises he has been worshipping mere mortals all this time. His son disclosed the secrets before him, and when he opened his mouth, Duremas had him executed on charges of blasphemy. Arch Bishop Dilla tells you about this too. A very collaborating version of this lore can be heard from Tol himself when you return him his crown.

Also, I am not sure if it's the same one or not, but if you donate a large amount of money to the altar in front Arch bishop Dilla, I think 50k, you have visions of Three men and one women arguing inside a tent. They are probably the three and Tol.

Arch Bishop Dilla also tells you that one of the four friends was a war priest (Arbenos), one was a healer (Nivaria), and one was a mage (Thelume).

In Masoleum, in the caretakers quarters, you can read about how the caretakers of Masoleum were being tormented by Tol's undead. They wrote about how Imperial Theurgists come from Andorian Empire time to time to seal the undead away. On one page, a caretaker writes about something very terrifying and horrible happening in the Empire, and how the Theurgists have stopped coming. He was talking about the Horrors. This tells you that the Empire knew about Varannar long before actually moving there when the horrors destroyed Andoria.)
 

BattleLord

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A great overview of the lore of the game, I think you got most things right but there are a few things I want clarify/correct

- You never mentioned that the Mu'ud actually created humans as a species in their image but with shorter lifespan and less powerful to use as slaves when they came to colonise the planet.

- The Mu'ud got stuck here because when their colonisation ship entered the atmophere it got disturbed because they never experienced magic before and the presence of magic disturbed their instruments. So their ship crashed, destroying the minotaur society on landing except the few that were training in the Mazes and creating the radioactive wasteland that is the Ashen Wastes.

- The witches of Orogg never fought against the Tolassians. As said by the books in the hall of wisdom, many of the followers of Sorceress-Queen Syllara wanted to go to war against the Tolassians but she called the still enslaved Varannari weaklings that were scared of the demonic powers and left them enslaved.

- You never mentioned that there was also a portal in Varannar that was supposed to be opened by the archmage deep lord, but he discovered the truth about the horrors at the last moment and abandoned opening his portal, which is the only reason this colony survived. However this left the ones that were supposed to go through that portal to feel resentment towards him and create the Forsaken under leadership of the apprentice of that archmage.

- The book that Duremas stole didn't say that the Three were once mortal, it's the book of Moon that says that. The book Duremas stole just tells the story of a group of adventurers, but the son of Duremas found out the connection that the adventurers in that book were the mortal versions of the Three.

- As said here by David himself, the three man and one woman in a tent aren't the Three, that connection is just mere coincidence: viewtopic.php?f=4&t=15536&p=47825&hilit=tent#p47825

Except those few points it was a really good summary of the entire lore of the game.
 

p4ran0id

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Bro. Are you speaking in varannar language?
Too lazy to use Google translate?!

He/she/it said

"I didn't think this game really had such a deep story and history."

Honestly, I prefer when people say it in their mother language and I use known translation tools to get what they say, instead of trying to decrypt broken English.

Ps: of course we prefer if people use English in forum, but not all can do that, no need to get mean to them
 
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Kakost

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A great overview of the lore of the game, I think you got most things right but there are a few things I want clarify/correct...
There's a few more things to add:
- The Varannari share a common ancestry with the people of the Andorian Empire. Apparently, ancient imperial people migrated to the continent of Varannar and began living there.

The reason why they're green is because they mixed with Fae creatures to whom they made several pacts with. All of this is explained by their chieften Laughing Deer when you speak with him.

But the Varannari are not the only Andorians to have found the Continent of Varannar BEFORE the proper colonization by the empire, however.

The Tolassians are also descendants of Andorians that came to Varannar and created their own civilization.

So, there's 3 big waves of migration from the Andorian Empire to the continent of Varannar. The first two waves of settlers lost contact with the Andorian Empire, and created their own civilizations within the continent (first the Varannari, then the Tolassians). And the third wave of migration kept contact with the Empire and remained as a colony of the Andorian Empire, until the Empire got destroyed by the Horrors and thus the Andorian colony slip into the 4 exiled kingdoms of the game.

Also, by the time the Andorian Empire settles their official colonies on Varannar, the Tolassians had all turned into undead already.
 
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DarthPadi

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hey, can someone tell me the lore about the old imperial fort that is resided by batriax and orcs? near Port Malan if i remember
 

LastLoreseeker

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Last update adds more depth. At The Temple of the Sleepers we found five deidities, four missing (probably The Tree and Tol got their power from them) and one remaining sleeping. Our character save him from Azeran (attempting robbing his godhood).
 

VDX_360

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Correction, you find five SLEEPERS (caps for clarity only).
Nothing in, or out-of-game, links them as the source of power for anything other than an amulet or two.
Nothing in, or out-of-game says that's not the case, either.
Just be mindful of what's speculation and what's cannon.
 

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