Small update on development here.
Everything going great and according to plan. Right now inventory is semi-functional, humanoid 3D models look awesome and show different pieces of armor depending on equipped gear. Also I've completed the code related to aggro and initiating combat, wandering NPCs, and many other things. I keep working on improving animation and AI right now.
I still have something like 3 months ahead of me that will be fully focused on coding the core functionalities of the game. In September I'll begin implementing some game content and developing the rules in more detail. If everything goes according to plan, I still expect to release a PC Early-Access version in late Q1 2020. Still, it won't be released until I feel the quality and quantity is enough.
Note: item icons from EK and some of the 3D models below will likely not be used in release version, they're just placeholders.