I just want to make a short note about what a BUCKLER is.
That was interesting! It's curious how fantasy imagery has built its own "reality", and it's good to remember it's merely inspired
by actual medieval history.
Here is a vid demonstrating camera controls (also added to 1st post):
Development keeps going on, of course. Right now I just completed two "prototype" areas: one large outdoor map, and one dungeon. With these "prototypes" in place I can now develop and test other features with practical cases, seeing how they actually work in the game. I am working simultaneously on NPCs AI and navigation, dialogue engine, containers, secrets doors, etc.
The world map is organized similarly to EK map: it's divided in square "sectors", so you can explore moving to adjacent ones. Archaelund (similarly to EK) will have around 50 such sectors, but they'll be larger than EK outdoor areas, resulting in a much bigger world. I wish I could already share the world map, it looks great, but it's full with spoilers and also I'll likely make heavy changes to it during content development.