Some provisional blood splashes. Final game will get much better ones but hey, I hate to test stuff that doesn't bleed.
Lots of development progress too. Most "core" combat actions already working, including Guard (which enables "attacks of opportunity") which affects the normal turn flow, so I am happy to see it working fine. Stamina and Fatigue is implemented, and it's an essential mechanic in Archaelund. Many small issues are fixed, and some great new 2D art is being produced. Sound programming is also mostly done.
Despite all the advances I am not sure I'll have the Steam page ready in October, since it may force me to do things these weeks in the "wrong order". i.e., for a decent video I'd need to begin making more varied areas, rigging more diverse enemies, etc. I wasn't planning any of that until more fundamental things were done, but still it may be worth it to get visibility as soon as possible. We'll see.