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PostPosted: Thu Jun 28, 2018 6:35 pm 
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So I've been running Ark for Automated Gloves, no luck so far but I ended up finding another 2 rings of the star traveller! (I have 3 now). And you can also see I found another 2 nanocarbon scalpels and 2 tesla emitters. This is from two runs.
Anyone else have this experience in Ark where it seems the RNG will drop the same item multiple times in a single run rather than having an even distribution? I remember in one run I found 3-4 Mallets.. in a single run!

Bad RNG?
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PostPosted: Thu Jun 28, 2018 6:39 pm 
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Jep that's normal... ;)

RNG is a bitch sometimes...


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PostPosted: Thu Jun 28, 2018 8:04 pm 
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Lol the drops are insane there and about the ring... i have 5.... who cares.... use them i would say.... :lol:

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PostPosted: Thu Jun 28, 2018 8:15 pm 
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Owns wrote:
Bad RNG?

No, just a RNG that does random things. Some items might have a higher drop rate, and that combined with the randomness of a RNG, will produce, well, random results.


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PostPosted: Thu Jun 28, 2018 8:21 pm 
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I like the rings because of the Wisdom II attribute, essential to level up Grissenda or Adaon a bit faster.


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PostPosted: Thu Jun 28, 2018 8:28 pm 
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RNG is something that works like that: Sometimes you get deluge, sometime you get a very long dry spell.

If you have 10% chance to get something after opening door, if you open door 10 times, it is almost certain you wouldn't have one of that something. :D You'll have more or less. :D


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PostPosted: Thu Jun 28, 2018 8:43 pm 
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Maybe, but the point is the drops don't seem random. Getting too much repetitiveness means there's a bias. If it was drop rates, you'd see more consistency in the drops across runs. But, this is hardly enough data to say for sure whether it's a bad rng or just coincidence.

Not all RNG's are created equal. Some have known biases for example depending on whether the seed is an odd or even number, or when using numbers close to each other. Most 'built-in' rng's like those included as functions in C or other languages for example are known to have biases. I know about this because having a good rng is important in my work and I've read a bit about them. But for something like a game the result is somewhat inconsequential except that you might see behaviour like this on occasion.

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PostPosted: Thu Jun 28, 2018 8:52 pm 
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But yea, I guess it's not a bad thing having 3 of that ring :D

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PostPosted: Thu Jun 28, 2018 10:45 pm 
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My current play through has gotten ZERO of those rings.... the beauty of randomness.


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PostPosted: Sat Jun 30, 2018 4:31 am 
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VDX_360 wrote:
My current play through has gotten ZERO of those rings.... the beauty of randomness.

same with my mage build :x


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