3 rings of the Star Traveller ... Ark RNG

Argarath

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I found weapons are dropped more frequently on the chests at the end of main level and at the chests close to the reactor stairways on reactor level. The chests near the vending machine on reactor dropped more armors and the chest furthest away from reactor dropped the 2 rings I found
My hardest find was the Goggled helm which I managed to get 1 after at least 10 hours gear farming
 

VDX_360

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Owns":2q0d6bpd said:
...the RNG will drop the same item multiple times in a single run rather than having an even distribution?
If the RNG produced even results, it wouldn't be random. Chaotic results is part of randomness.

Mind the wordiness of the post, but the chart on the bottom highlights the odd distribution of outcomes if one is farming for an item.
viewtopic.php?f=4&t=10279&hilit=binomial
 

p4ran0id

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There is no "true random"

The RNG is a mathematical equation and takes several values for Entropy, but still its never really random.

Even scientists still discuss if there is something like random in our world. Most what common people see as random, is only part of the chaos theory. The only random thing in science is the atomic decay, bit it's not sure if it is really random or just a part of something we don't understood yet.
Even Einstein said once "the old do not dice"

:ugeek:

Just praise the RNG God and hope for the best :lol:
 

VDX_360

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p4ran0id":20b4ohcl said:
There is no "true random"

Of course (Side stepping Bell's Inequality), but that's like saying most isometric games aren't truly isometric.

For the purpose at hand, a Random Number Generator for a game, the RNG is random for all practical purposes. Using the seed, noise or hidden variable ideas, all amount to the same real world effect, for a game.

Now if you want to discuss the merits and implications of Bell's Inequality, or the limitations of the hidden variable theory, we can do so over a friguld rum in a forum that is more geared to such discourse. :)
 

Owns

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Sure, but I think everyone is missing the main point which is that everytime I go in, I get a lot of a different item. If it were merely drop rates I'd expect something like the following (which is typical behaviour in games):

  1. Each time, I'd get a lot of the same common items (in this case batteries and medipacks).
  2. Each time, I'd also see few of the rare items, depending on the drop rate. Assuming all the rare items have an equal drop rate (for simplicity), but the chance of finding a rare item is low, then when I do see a rare item I'd expect an equal chance of any of the rare items from that pool.

Here we are seeing point 1, but then instead of point 2 what we're seeing is the same 1 or 2 rare item(s) repeating itself in any given run. A different 1 or 2 items dropping multiple times on another run, etc. That's the issue. This is either by design (intentionally or accidentally), a biased rng, or a poor method of inputting seeds to the rng (whether it is good or bad).
 

DavidBVal

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I assure you it is randomness. Randomness always looks like it has patterns. Roll a 20-sided dice a hundred times and you'll marvel at the results.
 

VDX_360

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Owns":2bvjpqpf said:
...I think everyone is missing the main point ...
How many times have you ran the Ark? Per your original post, it was TWICE, which is too small of a sample size to draw any conclusions. So it's not that anyone is "missing" your point so much as you haven't actually stated a point that shows an issue yet.

So, how many times in total have you ran the Ark and what were the item drops? That would help explore the issue, if there is an issue.

If you flip a coin twice and get heads both times, don't go thinking it's a defective coin. :)
 

VDX_360

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DavidBVal":1am112k7 said:
... Roll a 20-sided dice a hundred times and you'll marvel at the results.
Other than dateless Friday nights???? :)
 

Argarath

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DavidBVal":37ht4clt said:
Roll a 20-sided dice a hundred times and you'll marvel at the results.
For a d20 dice, you need bigger sample size than 100. Something like 1000 :p
 

DavidBVal

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Argarath":2w04fpmu said:
DavidBVal":2w04fpmu said:
Roll a 20-sided dice a hundred times and you'll marvel at the results.
For a d20 dice, you need bigger sample size than 100. Something like 1000 :p

At 1000 rolls, you'll likely have a pretty predictable spread of results, that's my point.

Out of fun I just went to anydice.com and got a serie of 100x 1D20 rolls.

output 1: 15, 5, 5, 7, 11, 18, 7, 8, 9, 1, 19, 6, 7, 6, 19, 8, 2, 2, 14, 6, 14, 19, 4, 8, 12, 18, 3, 7, 5, 12, 18, 16, 3, 2, 2, 12, 15, 3, 13, 7, 13, 15, 4, 18, 19, 1, 4, 17, 19, 7, 12, 19, 19, 17, 12, 5, 6, 3, 12, 12, 7, 11, 12, 18, 18, 7, 15, 10, 11, 6, 18, 16, 18, 17, 14, 18, 17, 8, 10, 1, 10, 6, 3, 9, 3, 11, 18, 1, 11, 7, 8, 1, 9, 13, 9, 13, 15, 3, 14, 7

As you can see, there are zero results of 20, and 10 results of 7. If this were random numbers to generate drops in a game, it might seem to be bugged while in fact it is just... pure randomness in action.
 

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