Cleric is arguably the strongest class

Emeus

New Member
Joined
07/04/2018
Messages
61
lmao, currently playing a cleric on hard and it is even easier than playing a mage on casual, just beaten the lvl 17 boss during quest The Dead God and my cleric was only lvl 11.

Cleric's spells are much more efficiency than mage's, Sacred Fire has high damage, low cost, short cooldown and only needs 5 SP to maximum. While mages only have: fireball that may toast themselves, ice storm that has incorrect collision model that might not hit people when they touch, and the only probably decent spell lightning bolt, yet they all have 4 ranks, cost enormous mana to cast and astable damage, not to mention the auto aim will misfunction around corner or doors, BIU~ 20 mana wasted :lol:

The only good thing about mage probably are their summoning spells, but you know how hate system works in Exiled Kingdoms, you have to carefully push your minion to enemies' sight otherwise they can only draw one enemy's attention and the rest will chase your squishy mage through the entire area :lol:

I'm so regret that I chosen to play mage first, the game force you to play a staff/wand wielder if you want to have some good starting experience with mage, and heavily punish those who wish to be pure casters, why torture yourself, play a cleric, spam heal wound and sacred fire to win the game ;)



Just killed the unweaken Undermother with a lvl15 cleric on hard :lol:

20180420034313_1.jpg

20180420034316_1.jpg

20180420034319_1.jpg

20180420034321_1.jpg

20180420034324_1.jpg

20180420034403_1.jpg

20180420034449_1.jpg

20180420034515_1.jpg

20180420034549_1.jpg

20180420034600_1.jpg

20180420034657_1.jpg

20180420034713_1.jpg

20180420034738_1.jpg

20180420034744_1.jpg

20180420034751_1.jpg

20180420034800_1.jpg

20180420034817_1.jpg

20180420034822_1.jpg



First, prepare some potions, whitetower brandy and regeneration apple juice are the best! As a cleric, grinding golden apples is extremly easy, just run to the golden tree, pick its apple, runback, change map, reload your area save, then do it again, I'm able to grind 28 apples within 4 recoveries, same quantity when I'm grinding chunk of fat from yetis, except you don't even have to kill anything!

Second, stun immunity is a must, it halves paralyze duration, I'm using Amulet of Dark Whispers, it's easy to get, as a cleric. Technically you can immune to paralyze, I've reached ~180 spirit resistant before, but since while Intervention could save your life, it also cancels all your buffs, and even as a cleric you are squishy in front of Undermother, at least when you are lvl15, so I used an alternative method ;)

Prepare a few alternate equipment with mana bonus, when you get paralyzed by Undermother, you can't drink potions, but you can still switch equipment to trigger Intervention that allow you to survive from paralyze, you can ignore this step, but you need to pray harder to Lord Saveload, if you get double paralyzed, you are doomed~

When fighting Undermother, make sure Adaon is in a corner where you can stand beside him and draw Undermother's attention away, be careful of your position, if Undermother keeps trying to get close to Adaon but blocked by you, it will start to regenerating. Quaff potions as soon as Intervention triggered, if you are going to cast Battle Prayer then remember to quaff apple juice instead of brandy




Finished Sewer of Horrors, brought a trunk of apple juice for the trip, and even saved a few bottles after getting out of there, thanks to Breno that carried me throughout underlevel, I'm even titled as Epic Plumber now :)

20180421092154_1.jpg

20180421092328_1.jpg

20180421094325_1.jpg

20180421094721_1.jpg

20180421095447_1.jpg

20180421095626_1.jpg

20180421095629_1.jpg

20180421095632_1.jpg

20180421102424_1.jpg

20180421102441_1.jpg

20180421102451_1.jpg

20180421102530_1.jpg

20180421114912_1.jpg

20180421114938_1.jpg

20180421115101_1.jpg

20180421115211_1.jpg

20180421115223_1.jpg

20180421115237_1.jpg

20180421115301_1.jpg

20180421115323_1.jpg

20180421115336_1.jpg

20180421115345_1.jpg

20180421120559_1.jpg

20180421120930_1.jpg


Left fire plane alone, now come to think of it, should give it try when Breno was there :roll: , now only 4 quests left uncomplete, and they are all in my journal, heading to Ark this time, wish me luck~

Btw, Battle Prayer + Adaon + Jester's Bow = machine gun, a shame I will not be able to use it in Ark :oops:
 

p4ran0id

Staff member
Moderator
Joined
27/01/2017
Messages
2,063
Wait for Ark...

I love cleric build, but his weakness is, that he's a supporter. Without companions it can be really tough
 

Emeus

New Member
Joined
07/04/2018
Messages
61
I doubt it, cleric also can enter warrior's guild to learn some cool advance skills, and cleric's spirit wolf should be good at tanking those wizards in Ark, either way Ark is the end game area, if mage also sucks in there then this class will be worthless, on the other hand cleric is having so much casual fun from the beginning, and won't fall behind too much in late game, rounded is always good.

Besides, mage is not a supporter, yet he still sucks without companions until he learned some decent advance skills. And so far the only way to build a good pure caster mage without getting punished by the game, is build a staff/wand wielder at beginning, level up, respec, meh.
 

p4ran0id

Staff member
Moderator
Joined
27/01/2017
Messages
2,063
Yes you're right, I was talking about a pure cleric build, a supporter. Of course there are other builds.

Mage in Ark is much easier. You can use lesser summoner. He's completely invincible against metal wizard (he'll be healed by the attack and is the best meatshield against them)
Also you have mage armor, that gives you additional Elemental defense.

I finished both, but cleric supporter build was much harder then mage summoner or mage element built at Ark. For other areas cleric is better, like SoH
 

Emeus

New Member
Joined
07/04/2018
Messages
61
Cleric's spirit wolf has very high elemental resistance, should be suffice.

Speak about summoner and elementalist, how did you pass the early stage? 1/4 of my spells wasted in dungeons because they missed weirdly, fireball pass through enemies then explode, ice storm missed enemies on your face, even I try to kite, like I said before, auto aim could misfunction when you pass a corner or door, even enemies are clearly in you sight with red names on their head, and mage is squishy, can't take much damage like a cleric, eventually staff/wand wielder is the only build left that is stable enough to use at early game, and still not nearly good as any cleric builds.
 

p4ran0id

Staff member
Moderator
Joined
27/01/2017
Messages
2,063
It is a hard fight at the beginning. But after getting Mage Barrier it becomes really easy.

Till level 8-9 I just try to survive. Concentrate on a few skills (I prefer shock over fire), put your trait points in INT and AGI. Also get a nice meatshield companion (I prefer Gris with a agility build). Just solve the quests around Kingsbridge and New Grand and so on... Also collect the items for quests.
With level 9 and mage barrier I go to maze of Lamth and grind there for XP and money. That works very good! The enemies come 1by1 and it's easy to get rid of them. About lvl 11 you can join the Wizard guild and your life becomes really easy.

Ps: please stop quoting full post. It makes the whole topic confusing and hard to read
 

Emeus

New Member
Joined
07/04/2018
Messages
61
p4ran0id":o3wzlbd3 said:
Ps: please stop quoting full post. It makes the whole topic confusing and hard to read

Well sorry about that, I keep quoting because I see no reply button :p

I've tried mage barrier and its associate advanced skill, it deals good damage, but the downside is you have to be hit by others, so losing hp is inevitable, and mage doesn't have any healing powers.

eventually I just run to New Garand at the beginning, recruit Adaon while he's lvl 3 and my character is still lvl 1, the dungeon only have a few lvl 3 enemies, others are only lvl 2, Adaon could easily dispatch them combine the save/load exploit(really boring, they heal to half of their maximum health after you reload the game, why don't just allow them to regenerate when out of combat).

After that, do some quests, the only good thing about mage in early game is that his fireball spell is really good at rank 1, when doing some quest, you can lure enemies to town and let the guard attack them, then steal the kill by casting fireball. I go to Whitetower when lvl 4, and always use this trick to kill polar bears.

While doing quests for gold, also buy some invisibility potions from a shady traveler, 6 is suffice, you get an extra bottle in Kleyou Tomb, and you also get some scrolls of detection & recall during quests, after reaching lvl 6 or 7 I'll start doing enclave quests, you need invisibility potion, scroll of recall when doing Outstanding Apprentice quest, and invisibility potion, scroll of detection, 4 INT is needed when doing Stopping Prejudice quest.

I joined Wizard's guild at lvl 8, and was able to summon lvl 11 earth elements immediately, that makes me joyful for a long while, then again like I said before, the hate system in this game is a mess, after keep watching my iron golem teleport to my side yet ignores enemies that are chasing its master, and walk straight back to whatever it was fighting, makes me feel... hmm... helpless :ugeek:
 

Xen

Loreseeker
Joined
13/03/2017
Messages
625
IMHO Cleric is the most well-rounded class in the game, sometimes it is boring to play as Cleric because you won't experience much hard time than other classes do. What i'm saying is with Cleric, you can always have a safe play as long as you know the mechanics of the game but for other classes you can experience tremendous difficulty at the beginning of the game or some point in a quest or dungeon area. Personally I like the Mage in late game, sure it is squishy but playing a mage is more on strategy not just hack and slash or just heal whenever you take damage and the burst damage of the spell is incredible it is also the best class to counter most of the elemental weaknesses without relying too much to end game elemental weapons. Warrior is also a good class especially the two-handed warrior, but the sword and shield warrior suits my taste better. Rogue is the most outstanding class if you want to play it rough, it is also strategy reliant especially in the areas with great number of enemies and also rogue is one of the most hard to play class without a companion.
 

Emeus

New Member
Joined
07/04/2018
Messages
61
Xen":38pj4xzk said:
Personally I like the Mage in late game, sure it is squishy but playing a mage is more on strategy not just hack and slash or just heal whenever you take damage and the burst damage of the spell is incredible it is also the best class to counter most of the elemental weaknesses without relying too much to end game elemental weapons.

Oh playing a mage is definitely more on strategy, just read my post above, I carefully planed every steps, including where to get trait tomes, after my mage reach lvl 8, he has 4 INT & 4 PER, 15000 gold in his pocket, so he can learn Earth Mastery, Summoner and Gate immediately after joined Wizard's Guild. But that's really it, when come to combat there aren't many strategy available, especially when playing a mage, to be able to counter elemental weaknesses you have to train your accorded skills, but just look at their SP & mana cost, unless all of them have level scaling pass rank 2, otherwise, they are only good "in late game", I wonder what is bad in late game :lol:
 

JarrenDrahn

Member
Joined
14/05/2017
Messages
158
I'm playing mage on hard at the moment and enjoying it very much. Sure a died a few times early on but it was mostly my own fault for pushing too far ahead or not working my way through the area correctly.

There are plenty of strategies and builds for a mage besides summoning. You can change out staffs and wands to counter elemental weaknesses just as easily as any other class. No need to spend on every elemental caster spell.

Even so, there are more than enough skill points to create my builds as a mage. I have had no issues there so far. The mage has been one of the most fun and rewarding classes so far for me. It's challenging yes but the game would be dull if it was just charge in and hold attack until everything is dead.

I do understand the issue with missing spells around doors and such in dungeons. I usually launch a regular stave or wand attack first to see if my spell would hit before committing to a mana draining spell.
 

Top