Teleportation stones - when they are becoming active - Spoilers

Kuratha

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12/02/2017
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174
Just a quick numbers fact for you:
Skills- Rapid Fire III + Poison Master II +Archery III + Massive Criticals II + Precision Shots III
Items- Pot of Giants Strength + Scorpion Venom
Wyrmslayer bow + 9 AGI (10 if I switched belts)

Actions: Running the 2 pots (Giant then Venom) and Rapid Fire

---combat start---
-> 85.8 dps Rapid Fire (6 sec duration)
-> 105.6 dps Giants Strength (20 sec duration) (RF- 6 sec)
-> 126.4 dps Scorpion Venom (20 sec duration) (RF- 4 sec) (GS pot- 18 sec)
-> 63.2 dps (GS pot- 14 sec) (SV- 16 sec)
--repeat-- (20 sec loop)

---combat start 2---
-> 52.9 dps Giants Strength (20 sec duration)
-> 63.2 dps Scorpion Venom (20 sec duration) (18 sec- GS pot)
-> 126.4 dps Rapid Fire (6 sec duration) (18 sec- GS pot) (20 sec- SV)
--repeat-- (20 sec loop)

Combat 1 is if you want to take hits for 6 secs and then let your comp take the aggro or if you want the comp to attack first than take aggro. I have Evasion II for the first option. I back up just a wee bit so I'm no longer fumbling but so I don't miss more than a single arrow's worth of time.

Using the pots can be a little expensive but it's def worth it. I also switch in a Potion of the Tragic Hero for Giants Strength if the enemy hits hard physically. A pot of resist for elemental battles taken before. It's easy enough to keep an elemental pot running at all times. 100 gp for, usually 25 resist, for 1 min. A stronger pot for stronger-hitting elementals. Also, I'm a doorway/entrance hugger. With the Emp bow...-drools-

Anyways, this girl's gonna stop nerding out now~! PM me if you'd wanna talk more. (don't wanna keep hijacking here)
 

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