Quest list sorted by level and difficulty

Arthurii

Translator
Joined
06/04/2017
Messages
30
Happy holidays! Today I stared at the quest list on wiki trying to find some quest my L10 character could do and found it a bit useless to me. So I made another representation of all the quests the game has with every quest marked with additional info and then sorted by it.

To find out approximate level of the quest I used the lowest level of the strongest enemy one can encounter while completing the quest (I gathered the info from the wiki and my own surmises).
Plus marks about useful trait checks and elemental damage and weaknesses of enemies you will probably encounter. This should be extremely useful to new players who don't know how much INT/PER they need or 'where am I supposed to go next?!' or what to take in that long run.

...And then I sorted all the quests by difficulty and then by level and got this list:
(base list was from here)

Table version:
Level​
Quest Name​
(​
Threats​
Weakness​
Checks​
)​
Acquiring place​
->​
Any notable reward​
№​
1​
Gather ingredients​
(​
Lannegar Valley / Kingsbridge / Bandit's Hideout​
)​
Lannegar Valley (H10)​
->​
Craft: potion of moderate heaing / shielding​
5​
1​
Goblin Hunt​
(​
)​
Lannegar Valley (H10)​
->​
1​
1​
The Lost Explorer​
(​
PER 1​
)​
Lannegar Valley (H10)​
->​
2​
2​
Spiders' sack​
(​
Poison​
3 spiders sack​
)​
New Garand​
->​
Posion gloves +10​
22​
2​
The Best Plan​
(​
Orcslayer​
Orc battle plans​
)​
Kingsbridge (G9)​
->​
Warriors Guild​
37​
2​
Flesh is Weak​
(​
Holy, fire​
)​
Lannegar Valley (H10)​
->​
24​
2​
I am the best hunter in the world...​
(​
Perfect wolf pelt​
)​
South Sagar Forest (I10)​
->​
13​
2​
The seed of trust​
(​
)​
Lannegar Valley (H10)​
->​
15​
3​
Shaking Bones​
(​
Holy​
12 skulls​
)​
Rhöneis Plains (F10)​
->​
Lesser shield of Life​
26​
3​
Coyote Hunt​
(​
Fire​
)​
Rhöneis Plains (F10)​
->​
12​
3​
Forgotten Lore 1/3​
(​
Group​
Holy, fire​
INT 1​
)​
Lannegar Valley (H10)​
->​
6​
3​
Hunting bugs!​
(​
Group​
)​
Northern Bluemist (G10)​
->​
9​
4​
A Warrior's Honor​
(​
Death​
Holy, shock​
PER 1​
)​
Northern Bluemist (G10)​
->​
Companion — Grissenda​
11​
4​
Don't shoot the Messenger​
(​
Strong​
)​
Kingsbridge (G9)​
->​
Death ring +10​
8​
4​
Those in Need​
(​
INT 2 / PER 3​
)​
Mount Storme (I9)​
->​
Half-Moon Medallion​
48​
4​
Forgotten Lore 2/3​
(​
Death​
Holy, shock​
)​
Kingsbridge (G9)​
->​
6​
5​
An initiate's end​
(​
Strong, death​
Holy, shock​
)​
Kingsbridge (G9)​
->​
Blessed Necklace​
25​
5​
A mysterious letter​
(​
INT 1​
)​
At the Beginning​
->​
Companion — Adaon​
4​
5​
Find Constance​
(​
Group​
)​
Kingsbridge (G9)​
->​
Frost light sword +2​
7​
5​
Sand Vermin​
(​
Fire​
Poison​
)​
Sydarun Oasis (F8)​
->​
Oasis Ring END 1​
34​
5​
Where did I put my sword...​
(​
Group, poison​
Holy, fire​
INT 1 (for main quest)​
)​
New Garand​
->​
+1 for Three vs Eleven​
19​
5​
The Price of Freedom​
(​
)​
Northern Jabal Hills (E10)​
->​
21​
6​
Prisoner of Orcs​
(​
)​
Southern Bluemist (H9)​
->​
Amulet of Forest​
10​
6​
Smugglers in the Night​
(​
INT 2 PER 2​
)​
New Garand​
->​
Seventh house and +1 for Three vs Eleven for 1000g​
36​
6​
Head Hunting​
(​
Miniboss, fire​
Frost​
)​
Lannegar Valley (H10)​
->​
Shock sword +3, Ancient Verses​
3​
7​
A Key to the Past​
(​
Miniboss, fire​
Frost​
)​
New Garand​
->​
Access to Tremadan“s tower​
17​
7​
A safe bet​
(​
Minotaur horn​
)​
Rhöneis Plains (F10)​
->​
Lionskin cuirass​
28​
7​
Forgotten Lore 3/3​
(​
Miniboss, frost, death​
Holy, shock​
)​
Kingsbridge (G9)​
->​
Royal Loreseekers guild​
6​
7​
Message in a Bottle​
(​
Miniboss, group​
)​
New Garand​
->​
Varaol“s boots​
23​
7​
Important research​
(​
Living ice x3​
)​
Northern Inori (G8)​
->​
Wizards Guild​
31​
7​
Wild Mystery​
(​
Group, fire​
Fire​
)​
Northern Bluemist (G10)​
->​
35​
8​
Shielding the Mind​
(​
Paralysis​
PER 3?, 3 Tesur, 4 Chitin carapace​
)​
New Anthur Bay (J10)​
->​
Chitin shield​
60​
8​
A fair deal​
(​
Frost​
Fire​
Small ruby​
)​
Kingsbridge (G9)​
->​
Frost cloak +25​
14​
8​
A Mad Wizard​
(​
Shapechanger​
Silver​
or 8000g + PER 2​
)​
Kingsbridge (G9)​
->​
or Orb of Shadows​
33​
8​
Welcome to the House​
(​
Traps, strong, poison​
AWA 2 or Adaon​
)​
New Garand​
->​
Seventh house​
20​
8​
Three versus Eleven​
(​
Hirge, INT 3 / PER 4​
)​
New Garand​
->​
The Three​
50​
8​
An easy job​
(​
Poison​
Shock​
Merple x2​
)​
South Sagar Forest (I10)​
->​
Wizards Guild​
30​
8​
Mightier than the Sword​
(​
Ambush, death, frost​
Holy, shock, fire, frost​
Secret door​
)​
Iron Valley (D9)​
->​
57​
9​
Spicing things up​
(​
Death​
Holy, shock​
Secret door​
)​
New Garand​
->​
Golden hand friendship or +1 for Three vs Eleven​
18​
9​
Dark Matters​
(​
Miniboss, death​
Holy, shock​
? INT 3​
)​
New Garand​
->​
Nivarian Cloak​
27​
9​
Where is Giles​
(​
Death, frost​
Shock, fire​
40 rep with Varsilia​
)​
New Garand​
->​
+1 for Three vs Eleven​
29​
10​
The Princess of the Sea​
(​
Miniboss, frost​
PER 2, being male​
)​
Steel Coast (J9)​
->​
«Some froggy afternoon»​
62​
10​
Restoring the Faith​
(​
Traps, strong​
Holy​
AWA 2 or Adaon​
)​
Great Inori (G7)​
->​
Companion — Hirge, Ilmaran Signet Ring​
49​
10​
Eye of the Tiger​
(​
Fire​
Sabercat eye x2, red orchid​
)​
Nivarian​
->​
Craft: potion of heroism / tragic hero​
67​
10​
Turning the Scales​
(​
Strong, fire​
Frost​
)​
Freetown​
->​
Fire shield +20​
53​
10​
Thick Skin​
(​
Strong, regeneration​
Fire​
)​
Northern Jabal Hills (E10)​
->​
Poison hat/gloves/boots +40​
39​
10​
The Master's Laboratory​
(​
Miniboss, frost!!​
Fire​
INT 3, 3x(pearl, white wolf pelt, small diamond)​
)​
Northern Jabal Hills (E10)​
->​
The Bag of Holding (doubling inventory space)​
45​
10​
Fort Assault​
(​
Miniboss, group​
Orcslayer​
)​
Kingsbridge (G9)​
->​
Warrior“s Guild​
38​
10​
Bullfighting​
(​
Strong, shock​
)​
New Garand​
->​
Warriors Guild​
47​
10​
Safe Passage​
(​
Ambush, miniboss​
INT 2​
)​
Sydarun Oasis (F8)​
->​
42​
11​
Probably the best potion in the world​
(​
Frost​
Fire​
Fat x2, merple​
)​
Whitetower Valley (H12)​
->​
Craft: Whitetower special​
81​
11​
Swine Trouble​
(​
Frost​
Fire​
Merple or PER 3​
)​
Whitetower Valley (H12)​
->​
83​
12​
The Shards of Fate​
(​
Miniboss/Boss… other can vary depending on exact enemy.​
Different quests and/or rumor bosses​
)​
Northern Jabal Hills (E10)​
->​
Access to Ashen Wastelands, 29k XP total​
44​
12​
Lost in a Good Book​
(​
Frost​
Fire​
Grey Library access​
)​
Freetown​
->​
Access to Flurry and Explosive traps​
64​
12​
The World is a Stage​
(​
Miniboss, poison, frost​
? PER 4​
)​
New Anthur Bay (J10)​
->​
Icicle ? «Some non-froggy memento»​
58​
12​
Exotic Substances​
(​
Poison!!!​
Frost​
)​
Golden Cove (H6)​
->​
Poison boots +25​
75​
12​
Ancient Verses​
(​
Miniboss, death, frost​
Holy, shock​
Ruby x2, Merple, Itharrak“s Head, Damaged Pelt​
)​
Zamohr Mountains (D8)​
->​
Sonnet​
54​
12​
An Odd Couple​
(​
Strong, group, shock, stun​
Fire​
INT 1​
)​
Zamohr Mountains (D8)​
->​
Tome, Amulet of the Eyes AWA 1​
51​
12​
Human Resources​
(​
Strong, group, shock​
)​
Eastern Inori (H7)​
->​
Wild Thunder​
73​
12​
Outstanding Apprentice​
(​
Strong, shock, poison​
Fire!!​
INT 1​
)​
Iron Valley (D9)​
->​
Wizards Guild​
43​
12​
The Collectionist​
(​
Traps, miniboss, death​
Holy, shock​
AWA 2 or Adaon​
)​
Nivarian​
->​
72​
12​
The Primal Forge​
(​
10 small diamonds + bluesteel weapon​
)​
Southern Dragon Mts. (H4)​
->​
Adamantite weapon​
80​
13​
The Lost Coven​
(​
Strong, group, shock​
Poison​
INT 2​
)​
New Garand​
->​
Iron Will mantle, Jesters bow​
56​
13​
The Moon Children​
(​
Ambush, shapeshifter​
Silver​
)​
Nivarian​
->​
Shock bow +5 / Flame hammer +4​
71​
13​
The Restless Dead​
(​
Strong, death, frost​
Holy, shock, fire, frost​
)​
Freetown​
->​
Access to Battle Rage and Bloodlust​
66​
13​
The Missing Missionary​
(​
Strong, fire!!​
Frost​
)​
Icemist​
->​
Frost mace +5​
82​
13​
The Prisoners' Dilemma​
(​
Scroll of Recall​
)​
Freetown​
->​
52​
14​
Honor among Thieves​
(​
Miniboss, group​
AGI 4​
)​
Freetown​
->​
Key 2​
63​
14​
A Web of Terror​
(​
Boss, death, poison​
Ranged​
PER 3, INT 3​
)​
Southern Jabal Hills (E9)​
->​
Shard, Tiara of the Heavens INT 1​
40​
14​
Dubious poetry​
(​
Poison​
A Web of Terror​
)​
Southern Jabal Hills (E9)​
->​
41​
15​
Easy as Pie​
(​
Strong, death​
Holy, shock​
)​
Freetown​
->​
Craft: lesser restoration potion​
55​
15​
... and the Abyss Gazed Back​
(​
Boss, poison, paralysis​
Shock​
INT 2​
)​
New Anthur Bay (J10)​
->​
Despair​
59​
15​
Stopping Prejudice​
(​
Strong, stun​
Secret door, INT 1 ? INT 4​
)​
Great Plains (E11)​
->​
Wizards Guild​
69​
15​
The Poisoned River​
(​
Strong, poison!!, some freaky puzzles​
Frost?​
60 Rep with Varsilia​
)​
New Anthur Bay (J10)​
->​
Boots of stability​
61​
15​
The Snake Gang​
(​
Boss, fire​
Frost, fire​
INT 2 / PER 3, 2x Friguld Rum​
)​
Golden Cove (H6)​
->​
Tome, shard, key 1​
74​
16​
Defending the Outpost​
(​
Miniboss, shapechanger​
Silver​
INT 1, PER 2, 3 Silver swords​
)​
Nivarian​
->​
Access to Body Development and Infantry Training​
76​
16​
The Mathrisian Codex​
(​
Strong, radiation​
INT 3​
)​
Southern Dragon Mts. (H4)​
->​
79​
16​
The Orbs of Galade​
(​
Boss x2, poison, shock​
Shock​
)​
Northern Jabal Hills (E10)​
->​
«Some thanks» (I mean, nothing for 2 bosses)​
77​
16​
The Prodigal Daughter​
(​
Boss, fire​
Poison?​
)​
Northern Bluemist (G10)​
->​
Fire necklace +45 END 1, 10k XP​
46​
17​
Lady of the Night​
(​
Boss x2, death, frost​
Holy, shock​
)​
Icemist​
->​
Phantom Longsword or Amulet of Dark Whispers AWA 2​
84​
17​
The Dead God​
(​
Boss, death, fire​
Ranged, holy​
INT 3 ? INT 4​
)​
Northern Bluemist (G10)​
->​
Ring PER +2 or +1 skill point​
32​
17​
Secrets of the Dead​
(​
Boss, death​
Holy​
4 books in different locations​
)​
Freetown​
->​
65​
20​
The Cursed Abbey​
(​
Boss, death, fire​
Ranged, holy, fire, frost​
)​
Fögas Forest (D11)​
->​
Tome, Ring AWA 1 PER 1​
70​
21​
The Lost Kingdom​
(​
Boss, shock​
Access to Ashen Wastes​
)​
Northern Jabal Hills (E10)​
->​
Access to teleports to New Garand and Maze of Lamth​
78​
21​
Where is Amarisa?​
(​
3 Fire salts before The Shards of Fate​
)​
New Garand​
->​
16​
23​
The Sewer of Horrors​
(​
Multiple bosses, paralysis, all elements, especially fire​
A ton of potions​
)​
Icemist​
->​
85​
FIN​
The Ark of Lothasan​
(​
The End-game boss and LOTS of shock​
Shock​
INT 5, AWA 5, PER 5​
)​
Northern Jabal Hills (E10)​
->​
Completing the main story line​
68​

Text version:
Level / Quest Name (Threats / Weakness / Checks) Acquiring place -> Any notable reward / №
1 / Gather ingredients( / / Lannegar Valley; Kingsbridge; Bandit's Hideout) Lannegar Valley (H10) -> Craft: potion of moderate heaing / shielding / 5
1 / Goblin Hunt ( / / ) Lannegar Valley (H10) -> / 1
1 / The Lost Explorer ( / / PER 1) Lannegar Valley (H10) -> / 2
2 / Spiders' sack (Poison / / 3 spiders sack) New Garand -> Posion gloves +10 / 22
2 / The Best Plan ( / Orcslayer / Orc battle plans) Kingsbridge (G9) -> Warriors Guild / 37
2 / Flesh is Weak ( / Holy, fire / ) Lannegar Valley (H10) -> / 24
2 / I am the best hunter in the world... ( / / Perfect wolf pelt) South Sagar Forest (I10) -> / 13
2 / The seed of trust ( / / ) Lannegar Valley (H10) -> / 15
3 / Shaking Bones ( / Holy / 12 skulls) Rhöneis Plains (F10) -> Lesser shield of Life / 26
3 / Coyote Hunt ( / Fire / ) Rhöneis Plains (F10) -> / 12
3 / Forgotten Lore 1 / 3 (Group / Holy, fire / INT 1) Lannegar Valley (H10) -> / 6
3 / Hunting bugs! (Group / / ) Northern Bluemist (G10) -> / 9
4 / A Warrior's Honor (Death / Holy, shock / PER 1) Northern Bluemist (G10) -> Companion — Grissenda / 11
4 / Don't shoot the Messenger (Strong / / ) Kingsbridge (G9) -> Death ring +10 / 8
4 / Those in Need ( / / INT 2/PER 3) Mount Storme (I9) -> Half-Moon Medallion / 48
4 / Forgotten Lore 2 / 3 (Death / Holy, shock / ) Kingsbridge (G9) -> / 6
5 / An initiate's end (Strong, death / Holy, shock / ) Kingsbridge (G9) -> Blessed Necklace / 25
5 / A mysterious letter ( / / INT 1) At the Beginning -> Companion — Adaon / 4
5 / Find Constance (Group / / ) Kingsbridge (G9) -> Frost light sword +2 / 7
5 / Sand Vermin (Fire / Poison / ) Sydarun Oasis (F8) -> Oasis Ring END 1 / 34
5 / Where did I put my sword... (Group, poison / Holy, fire / INT 1 (for main quest)) New Garand -> +1 for Three vs Eleven / 19
5 / The Price of Freedom ( / / ) Northern Jabal Hills (E10) -> / 21
6 / Prisoner of Orcs ( / / ) Southern Bluemist (H9) -> Amulet of Forest / 10
6 / Smugglers in the Night ( / / INT 2 PER 2) New Garand -> Seventh house and +1 for Three vs Eleven for 1000g / 36
6 / Head Hunting (Miniboss, fire / Frost / ) Lannegar Valley (H10) -> Shock sword +3, Ancient Verses / 3
7 / A Key to the Past (Miniboss, fire / Frost / ) New Garand -> Access to Tremadan“s tower / 17
7 / A safe bet ( / / Minotaur horn) Rhöneis Plains (F10) -> Lionskin cuirass / 28
7 / Forgotten Lore 3 / 3 (Miniboss, frost, death / Holy, shock / ) Kingsbridge (G9) -> Royal Loreseekers guild / 6
7 / Message in a Bottle (Miniboss, group / / ) New Garand -> Varaol“s boots / 23
7 / Important research ( / / Living ice x3) Northern Inori (G8) -> Wizards Guild / 31
7 / Wild Mystery (Group, fire / Fire / ) Northern Bluemist (G10) -> / 35
8 / Shielding the Mind (Paralysis / / PER 3?, 3 Tesur, 4 Chitin carapace) New Anthur Bay (J10) -> Chitin shield / 60
8 / A fair deal (Frost / Fire / Small ruby) Kingsbridge (G9) -> Frost cloak +25 / 14
8 / A Mad Wizard (Shapechanger / Silver / or 8000g + PER 2) Kingsbridge (G9) -> or Orb of Shadows / 33
8 / Welcome to the House (Traps, strong, poison / / AWA 2 or Adaon) New Garand -> Seventh house / 20
8 / Three versus Eleven ( / / Hirge, INT 3/PER 4) New Garand -> The Three / 50
8 / An easy job (Poison / Shock / Merple x2) South Sagar Forest (I10) -> Wizards Guild / 30
8 / Mightier than the Sword (Ambush, death, frost / Holy, shock, fire, frost / Secret door) Iron Valley (D9) -> / 57
9 / Spicing things up (Death / Holy, shock / Secret door) New Garand -> Golden hand friendship or +1 for Three vs Eleven / 18
9 / Dark Matters (Miniboss, death / Holy, shock / ? INT 3) New Garand -> Nivarian Cloak / 27
9 / Where is Giles (Death, frost / Shock, fire / 40 rep with Varsilia) New Garand -> +1 for Three vs Eleven / 29
10 / The Princess of the Sea (Miniboss, frost / / PER 2, being male) Steel Coast (J9) -> «Some froggy afternoon» / 62
10 / Restoring the Faith (Traps, strong / Holy / AWA 2 or Adaon) Great Inori (G7) -> Companion — Hirge, Ilmaran Signet Ring / 49
10 / Eye of the Tiger ( / Fire / Sabercat eye x2, red orchid) Nivarian -> Craft: potion of heroism / tragic hero / 67
10 / Turning the Scales (Strong, fire / Frost / ) Freetown -> Fire shield +20 / 53
10 / Thick Skin (Strong, regeneration / Fire / ) Northern Jabal Hills (E10) -> Poison hat / gloves / boots +40 / 39
10 / The Master's Laboratory (Miniboss, frost!! / Fire / INT 3, 3x(pearl, white wolf pelt, small diamond)) Northern Jabal Hills (E10) -> The Bag of Holding (doubling inventory space) / 45
10 / Fort Assault (Miniboss, group / Orcslayer / ) Kingsbridge (G9) -> Warrior“s Guild / 38
10 / Bullfighting (Strong, shock / / ) New Garand -> Warriors Guild / 47
10 / Safe Passage (Ambush, miniboss / / INT 2) Sydarun Oasis (F8) -> / 42
11 / Probably the best potion in the world (Frost / Fire / Fat x2, merple) Whitetower Valley (H12) -> Craft: Whitetower special / 81
11 / Swine Trouble (Frost / Fire / Merple or PER 3) Whitetower Valley (H12) -> / 83
12 / The Shards of Fate (Miniboss / Bosses… a variety of. / / Different quests and/or rumor bosses) Northern Jabal Hills (E10) -> Access to Ashen Wastelands, 29k XP total / 44
12 / Lost in a Good Book (Frost / Fire / Grey Library access) Freetown -> Access to Flurry and Explosive traps / 64
12 / The World is a Stage (Miniboss, poison, frost / / ? PER 4) New Anthur Bay (J10) -> Icicle ? «Some non-froggy memento» / 58
12 / Exotic Substances (Poison!!! / Frost / ) Golden Cove (H6) -> Poison boots +25 / 75
12 / Ancient Verses (Miniboss, death, frost / Holy, shock / Ruby x2, Merple, Itharrak“s Head, Damaged Pelt) Zamohr Mountains (D8) -> Sonnet / 54
12 / An Odd Couple (Strong, group, shock, stun / Fire / INT 1) Zamohr Mountains (D8) -> Tome, Amulet of the Eyes AWA 1 / 51
12 / Human Resources (Strong, group, shock / / ) Eastern Inori (H7) -> Wild Thunder / 73
12 / Outstanding Apprentice (Strong, shock, poison / Fire!! / INT 1) Iron Valley (D9) -> Wizards Guild / 43
12 / The Collectionist (Traps, miniboss, death / Holy, shock / AWA 2 or Adaon) Nivarian -> / 72
12 / The Primal Forge ( / / 10 small diamonds + bluesteel weapon) Southern Dragon Mts. (H4) -> Adamantite weapon / 80
13 / The Lost Coven (Strong, group, shock / Poison / INT 2) New Garand -> Iron Will mantle, Jesters bow / 56
13 / The Moon Children (Ambush, shapeshifter / Silver / ) Nivarian -> Shock bow +5 / Flame hammer +4 / 71
13 / The Restless Dead (Strong, death, frost / Holy, shock, fire, frost / ) Freetown -> Access to Battle Rage and Bloodlust / 66
13 / The Missing Missionary (Strong, fire!! / Frost / ) Icemist -> Frost mace +5 / 82
13 / The Prisoners' Dilemma ( / / Scroll of Recall) Freetown -> / 52
14 / Honor among Thieves (Miniboss, group / / AGI 4) Freetown -> Key 2 / 63
14 / A Web of Terror (Boss, death, poison / Ranged / PER 3, INT 3) Southern Jabal Hills (E9) -> Shard, Tiara of the Heavens INT 1 / 40
14 / Dubious poetry (Poison / / A Web of Terror) Southern Jabal Hills (E9) -> / 41
15 / Easy as Pie (Strong, death / Holy, shock / ) Freetown -> Craft: lesser restoration potion / 55
15 / ... and the Abyss Gazed Back (Boss, poison, paralysis / Shock / INT 2) New Anthur Bay (J10) -> Despair / 59
15 / Stopping Prejudice (Strong, stun / / Secret door, INT 1 ? INT 4) Great Plains (E11) -> Wizards Guild / 69
15 / The Poisoned River (Strong, poison!!, some freaky puzzles / Frost? / 60 Rep with Varsilia)New Anthur Bay (J10) -> Boots of stability / 61
15 / The Snake Gang (Boss, fire / Frost, fire / INT 2/PER 3, 2x Friguld Rum) Golden Cove (H6) -> Tome, shard, key 1 / 74
16 / Defending the Outpost (Miniboss, shapechanger / Silver / INT 1, PER 2, 3 Silver swords) Nivarian -> Access to Body Development and Infantry Training / 76
16 / The Mathrisian Codex (Strong, radiation / / INT 3) Southern Dragon Mts. (H4) -> / 79
16 / The Orbs of Galade (Boss x2, poison, shock / Shock / ) Northern Jabal Hills (E10) -> «Some thanks» (I mean, nothing for 2 bosses) / 77
16 / The Prodigal Daughter (Boss, fire / Poison? / ) Northern Bluemist (G10) -> Fire necklace +45 END 1, 10k XP / 46
17 / Lady of the Night (Boss x2, death, frost / Holy, shock / ) Icemist -> Phantom Longsword or Amulet of Dark Whispers AWA 2 / 84
17 / The Dead God (Boss, death, fire / Ranged, holy / INT 3 ? INT 4) Northern Bluemist (G10) -> Ring PER +2 or +1 skill point / 32
17 / Secrets of the Dead (Boss, death / Holy / 4 books in different locations) Freetown -> / 65
20 / The Cursed Abbey (Boss, death, fire / Ranged, holy, fire, frost / ) Fögas Forest (D11) -> Tome, Ring AWA 1 PER 1 / 70
21 / The Lost Kingdom (Boss, shock / / Access to Ashen Wastes) Northern Jabal Hills (E10) -> Teleports to New Garand and Maze of Lamth / 78
21 / Where is Amarisa? ( / / 3 Fire salts before The Shards of Fate) New Garand -> / 16
23 / The Sewer of Horrors (Multiple bosses, paralysis, all elements, especially fire / / A ton of potions)Icemist -> / 85
FIN / The Ark of Lothasan (The End-game boss and LOTS of shock / Shock / INT 5, AWA 5, PER 5) Northern Jabal Hills (E10) -> Completing the main story line / 68

Excel version (archieved):


I don't pretend this list to be absolutely correct, so any suggestions to improve it are welcomed.
I'm thinking about creating an ultimate order of completing quests for players to know when to start grinding mobs when they're too low on levels or gold.
 

Attachments

  • EK.xls.zip
    7.8 KB · Views: 3,623

IronJosh1988

New Member
Joined
30/06/2017
Messages
34
this is awesome thank you so much for your time and effort putting this together. I made a suggestion thread the other day about this exact thing only put into the game itself. I'll definitely be adding this to my bookmarks and refer back to it more then I'd like to admit lol. looks really good.

if I knew how I'd put it in the wiki with a table so you can narrow by region and whatnot if anyone does that please drop a link here.
 

MikeB

Staff member
Loreseeker
Joined
31/10/2016
Messages
1,390
Location
Germany
Awesome work. We will definitely add this kind of list to the Wiki, as it's a really useful tool, not only for new players. Thanks a lot!
 

VDX_360

Staff member
Moderator
Joined
20/01/2017
Messages
6,126
Grissenda is very easy to get far earlier than other quests (I'm partial to her so lets get here ASAP).

One of the better quest lists put together.
 

Arthurii

Translator
Joined
06/04/2017
Messages
30
VDX_360":jjewnb6c said:
Grissenda is very easy to get far earlier than other quests (I'm partial to her so lets get here ASAP).

One of the better quest lists put together.

Well, I get her early too, usually being lvl 2 without fighting that ghost, wearing no equipment except that I've found, just to "rob" her and continue to do some nearby quests like mirmeks and coyotes.

As I wrote, lvl is suggested by the lowest level of the strongest enemy encountered through walkthrough, so that quest is recommended to complete at 4th lvl to be absolutely sure that any character can beat it without any possible cheesing. But check also H rating, some quests like web of terror can still be hard to complete.

And still remember to check enemies you will encounter to prepare yourself to face, for example, huge ( for lvl 5) poison damage from ghouls in "Where did I put my sword...". Maybe you'll want to delay that quest because of lack of resistance/health/damage.
I think if large enemy groups should also increase difficulty rating?
 

1337Pwnzor

New Member
Joined
21/09/2017
Messages
26
Sorry for the necropost, but Hunting bugs! has a trait check, specifically an Awareness 2 check. If you have any kind of poison in your inventory (spider or scorpion venom) when you pass the check, the nest will be destroyed immediately, since you'll use the venom on the nest.
 

Arthurii

Translator
Joined
06/04/2017
Messages
30
1337Pwnzor":2mzetgh3 said:
Sorry for the necropost, but Hunting bugs! has a trait check, specifically an Awareness 2 check. If you have any kind of poison in your inventory (spider or scorpion venom) when you pass the check, the nest will be destroyed immediately, since you'll use the venom on the nest.
Yep, great thanks. And I guess same can be applied to quest in sydarun oasis.
I will update the list, eventually, cause it misses some adequate information about new quests, and maybe some about real hazards or new checks... but not now.
 

DavidBVal

Developer
Staff member
Administrator
Joined
28/02/2015
Messages
7,427
Web of Terror was designed for level 11-12, I think 14 is a bit too high.

Unless you mean defeating the Vagabond, which is not part of the "standard" solution.
 

Top