Suggested quest order would be something completely different from this list, when all quests under lvl 6 without "strong" or "group" flag is completeable by lvl 2-3 character.
Recommended level seems bad too due to quite different build power. One could beat Ark on hardcore on lvl14, I did on casual on lvl18, and someone can't on lvl24. So I think it should be part of build guides.
Since most difficulty come from "strong, group, etc." and elemental damage, user should be most aware of it, not the level. Perfect example is " where did I put my sword" with a ton of poison damage. No player can get resistance or health to the point of lvl 6 to fight the ghouls. I see this resource mostly as a hint for the user to know better how to prepare to certain quest.
I think I understand your intention, but I'm not quite sure which "core features" of this table you would like to see represented in the Wiki. Is the actual order of the table entries of any real significance to you when it neither reflects a suggested quest order nor a recommended character level? Would some additional information regarding threats and elements encountered during the course of a quest be already sufficient to make the Wiki quest table more useful?
I ask this because, to be honest, I would refrain from simply making a new Wiki page where your table is copied to, because this would be a stand-alone thing without any inherent connection to the actual quest pages. That's something we usually try to avoid, because it tends to diverge rather quickly from information edited on other pages. That's why most of the tables you see on the Wiki nowadays (including the current quest table) are actually generated automatically and draw their data directly from the individual (quest) pages.
Therefore, I would prefer to put the relevant information from your list into the individual quest pages and then feed it to the existing quest table. However, this needs some more careful planning of what to add exactly and in which format. Hence, my questions on the "core features" above. For example, if the row order does matter, than we would still need some kind of ordinal number attributed to each quest to enable a proper sorting.