turboexpress":3bog2aqw said:
I never said anyone was cheated in any way. You made that up.
The game is great and endless.
Well, first of all, I wrote you think so (please, check what I have written). And I came to this conclusion because you wrote:
Everything that we see on world map should be included in the game. Otherwise what's the point?
I tried to explain "what's the point".
You can build world by creating whole world at once and then build it from ground up. populating it with more detail. It is the way David started, giving himself enough room for future content.
Or, as you implicitly suggest, he should build first only one tile (piece of world map), then another, and another as time passes by. In this case, we and David never would have "whole world" available. And I think that David develops EK for about 4 years now.
So, considering this, David went with much easier, logical and in the end better way to build EK's world.
Also, we all need to be aware that EK's world is not endless, even if EK is great game.
I think that many of us are a bit spoiled with almost three years long constant game development with numerous content and area additions, but it all needs to have some sort of end, even if we don't want so. And I know that we don't want so.
Anyhow, EK now is huge game, with many, many different areas, with many wonderful places, dungeons, forests, mountains, castles, etc. In a way, I would almost go to say it si "too big", certainly much bigger than many games produced by much bigger companies.
I expect that average player on first run would need 120-150 hours to finish EK (or maybe even more). I see games that brag about 20-30 hours of gameplay, pointing it out as their "advantage". Well, EK puts them all to shame.
And this is point behind my answer to you.
I'm sorry if I came out too brush to you, but you also sounded a bit same to me.