- Joined
- 28/02/2015
- Messages
- 7,445
After 5 months of development (and testing! ) 0.9 is out!
The game has become considerably larger with 28 new areas and 18 new quests. As it stands, it takes around 70-80 hours to complete all the available content and that doesn't include grinding.
But at the same time, it has also gained in depth. The number of Advanced Skills was doubled, new mechanics were included, as well as the respawnable bosses. And the game lore has gained considerable detail. Areas like New Anthur allow the player to learn about the history of the Kingdoms, and while the main quest still holds many questions, its conclusion appears to be at hand.
Another important milestone in development was releasing the game in the iOS store. I am so happy that it's going so well! It's great to know that so much effort put into the game can now reach many more millions of potential players.
Below is a summary of what was added. You can see the full changes at the changelog.
--------------------------------------------------------------
New Content: 10 outdoor sectors added, a total of 28 maps. This is twice the projected size. Shards of Fate is now completable, too.
Status: Done
New Advanced Skills: New guild trainers in Freetown and other places, doubling the available skills.
Status: Done
Dynamic events: Gossiping might tell you about rumors of a dragon or other monsters. Such events will pop at random and only be there for a limited time, so keep your ears open and travel fast!
Status: Done
New items with new mechanics: Many new kinds of scrolls, off-hand weapons, and more.
Status: Done
iOS release: Game released on Apple App Store.
Status: Done
UI improvements: Little things to make the player's life easier; from sliders to buy/sell stacks, to quick vault switch, and others.
Status: Done
Cloud saving: You can save the game via Google Play, so you can easily restore it on another device.
Status: Done
The game has become considerably larger with 28 new areas and 18 new quests. As it stands, it takes around 70-80 hours to complete all the available content and that doesn't include grinding.
But at the same time, it has also gained in depth. The number of Advanced Skills was doubled, new mechanics were included, as well as the respawnable bosses. And the game lore has gained considerable detail. Areas like New Anthur allow the player to learn about the history of the Kingdoms, and while the main quest still holds many questions, its conclusion appears to be at hand.
Another important milestone in development was releasing the game in the iOS store. I am so happy that it's going so well! It's great to know that so much effort put into the game can now reach many more millions of potential players.
Below is a summary of what was added. You can see the full changes at the changelog.
--------------------------------------------------------------
New Content: 10 outdoor sectors added, a total of 28 maps. This is twice the projected size. Shards of Fate is now completable, too.
Status: Done
New Advanced Skills: New guild trainers in Freetown and other places, doubling the available skills.
Status: Done
Dynamic events: Gossiping might tell you about rumors of a dragon or other monsters. Such events will pop at random and only be there for a limited time, so keep your ears open and travel fast!
Status: Done
New items with new mechanics: Many new kinds of scrolls, off-hand weapons, and more.
Status: Done
iOS release: Game released on Apple App Store.
Status: Done
UI improvements: Little things to make the player's life easier; from sliders to buy/sell stacks, to quick vault switch, and others.
Status: Done
Cloud saving: You can save the game via Google Play, so you can easily restore it on another device.
Status: Done