Full changelog page
can be consulted here.
v.1.0.1024 - 29/8/17
Content and world changes/additions
-Main quest completable, with different possible endings and resolutions. You can keep playing after saving the world!
-The quests "Master's Laboratory" and "Where is Amarisa" are completable as well, leaving no unfinished quest in the game. Plus 4 new quests, raising the total to 80.
-11 New areas added, most of them action-packed and challenging. Mid-level content includes "Maze of Lamth level 2" and a new elemental cave in Tremadan's Tower, the rest of the content is related to the Main Quest completion and recommended for level 17+
-New challenges and rewards in the end game. Over 50 new items including weapons with new powers, new potions, sets of armor, and yes, some silly descriptions. But get ready for tough enemies and entirely new dangers as well!
Features and improvements
-New "Banishing" weapons, more efficient against demons and elementals. Some old weapons now have this tag.
-Several enemies got a graphical upgrade.
-XP points of player/companions can now be checked in the Details section of the Character Window.
-Moved the Quicksave button slightly away from quicklots to avoid accidental saves.
-Links to the Exiled Kingdoms Wiki added to the Library section for fast reference on areas and quest walkthroughs.
-Italian and Turkish localization added (only early areas for now). More dialogues added for the rest of translations.
Balance and Adjustments
-Leveling has been rebalanced to make it more fair, especially in the mid-levels. High level monsters grant much more experience now.
-Cleric skill 'Guardian Wolf' has its cooldown reduced, especially as you improve it. On third level, it now summons a Spirit Wolf.
-Cleric skill 'Arbenos' Might' now doubles its effects when wielding a 2-Handed weapon.
-Cleric skill 'Sacred Fire' now does increased damage and has a much reduced cooldown in higher levels.
-Cleric skill 'Heal Wounds' has a much reduced cooldown in higher levels.
-Orduc will pay less gold for emeralds.
Bugfixes
-Solved an issue with rumors that could report boss monster locations as "unknown location" and sometimes not showing on journal.
-Attack animations were incorrectly indexed, making them loop back. Corrected.
-XP Gained during dialogues or quest rewards was not getting the proper bonus. Fixed (but not retroactively, you have played more than stated).
-The "time played" counter in the Details section was not being increased correctly, especially on long games. Fixed.
-Removed lag on "floating" numbers and texts during combat and casting.
-Solved several crashes that affected devices with older android versions.
-Fixed dozens of small minor map errors and typos in dialogues.