Exiled Kingdoms

Updates for testers (Instructions to become tester in first post)
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Author:  DavidBVal [ Sun Sep 18, 2016 9:28 pm ]
Post subject:  Re: Become a tester - and get the new updates earlier!

Update with no new content, just fixes and a new feature: cloud save. Please try it out, and report anything wrong with it, as errors in a backup system would be critical. If anything goes

The old backup system is still in effect, and will be.

I added extra room for testers to the group, but sometimes it takes some hours to take effect.

v.0.8.950 18/9/16

New Features

-Cloud Save (requires Google Play Games login). Save and Restore your games easily on all your devices. Access these options from the "Continue Game" or "New Game" menu. It does *not* automatically sync your data, you have to activate the option.


-Fixed a map boundary in Mount Storme southeast corner.
-Google Play Log-in will not try to reconnect again after you exit the game being logged off.
-Fixed a crash in Eillara's final conversation when you had no companions.
-Warrior skill "Bash" will now stun your enemies longer, the duration was inferior than listed.
-NPC running out of mana will no longer spam a message.
-Over a dozen small typos fixed.


-The final encounter of "The World is a Stage" quest is now harder. The NPC aiding you is considerably weaker if you are low level.
-A few weapons have been improved (Sonnet, Poisonous Longbow)

Author:  DavidBVal [ Thu Sep 22, 2016 4:43 pm ]
Post subject:  Re: Become a tester - and get the new updates earlier!

If you notice you are no longer appearing as "beta-tester", don't worry. I close the Beta Testing until there's again an update ready. You'll show up as tester again when it's time.

Author:  DavidBVal [ Sun Nov 06, 2016 7:54 pm ]
Post subject:  Re: Become a tester - and get the new updates earlier!

Testing update should be ready in a few hours, or at the worst case tomorrow if I fall asleep before uploading it :D

I reopened the testing group, so if you were interested in joining you can become a tester now (see first post). still you won't get an update until I release it, be patient.

Author:  DavidBVal [ Mon Nov 07, 2016 1:46 am ]
Post subject:  Re: Become a tester - and get the new updates earlier!

finally it won't be tonight... some sneaky bug eludes me.

I opened the testing group again and added more slots for people willing to join.

Author:  DavidBVal [ Mon Nov 07, 2016 1:46 pm ]
Post subject:  Re: Become a tester - and get the new updates earlier!

Test update is now uploaded and will reach testers' devices in the next hours.

Here is the changelog:

v.0.8.954 15/10/16

Content and world changes/additions

-New areas: West Wyvern Mountains, 3 new dungeons including the Mausoleum in Deadwood. New guild halls in Freetown.
-Dragons, giants, and many more boss-monsters will now spawn at random hideouts through the world (level 11+ required). But be quick, and gossip around to learn their location before they are gone!
-Dozens of new items, including armor, weapons, and 5 new types of scrolls.
-8 new Advanced Sills available. The new trainers are in New Garand temple, at the Great Library, and in the Freetown new guild halls.
-4 new quests, find them in Freetown guild halls.

Features and improvements

-When you sell/buy/take/deposit stackable items, you can now select how many units.
-Vault quickbuttons added so you can switch between vaults quickly.
-Switch item position in vaults by tapping on one item, then on an empty slot of the vault (same as you can do with backpack)

Balance and Adjustments

-Maximum bumber of Advanced Skills per character raised to 8.
-More trait points per level for the player! 3 points at level 14-19, and 4 points at level 20+. If you already reached those levels, you'll get the extra points now.
-rogue skill "Stab" improved. Rank 3 and 4 now does more damage and scales up better with level.
-Several items (in particular dragon loot) have been enhanced. A few items are now less powerful, but only for new drops (won't affect you if you already own the item).
-XP required to reach levels 21-25 now scales up more logically. Even if a bit lower now, it's still very high XP required, as Level 20 is considered the "soft cap" at which you can face all the end-game challenges.
-XP from disabling traps has been adjusted


-Stability improvements.
-fixed some script failures in devices with turkish language (Where is Giles quest, and others)
-fixed an incompatibility between cloud-saved games between different platforms. It could corrupt some data when NPCs were added to the party.
-detection when the player was invisible was not working correctly since last update, now the player can once more be detected when approaching enemies invisible.
-traps that respawn (like the ones in the sewers) were not meant to give XP after being deactivated once. Fixed.

Additional info & feedback here: viewtopic.php?f=6&t=6790

Author:  DavidBVal [ Tue Nov 22, 2016 10:12 am ]
Post subject:  Re: Updates for testers (Instructions to become tester in first post)

v.0.8.964 22/11/16

Balance and Adjustments

-Skill "Explosive Traps" no longer damages your party members.
-Skill "Two Handed Expert" level 3 improved; now it adds 2.5 times your STR to damage.
-Skill "Shield Expert" now costs less skill points: from 1/2/3 to 1/1/1. If you have the skill, you'll get the points back.
-Skill "Battle Rage" now gives a bonus to armor while active.
-Some creatures that didn't drop any loot now will. (wyverns, legionnaires)
-Saving and reloading will no longer be "exploitable" to get better loot or gossip chances; upon a reload you'll almost always get the same results.
-Base chance of gossiping increased.


-Some locations of bosses learned through gossip were erroneous. Fixed.
-Solved an old bug that could cause travelling merchants not showing their wares.
-Rumors about boss monsters no longer appear in your journal unless you do a successful first gossip
-Fixed a crash that could happen when tapping on the "rumors" section of the journal.
-Fixed a crash that could happen after certain choice in quest "Honor among Thieves".
-Increasing your INT trait through items now correctly allows you to use scrolls with an INT requisite.
-Quest "The Restless Dead" didn't award any reputation with the Warrior's guild and gave less gold than promised; fixed, and granted retroactively if you already completed it.
-Fixed and adjusted various small UI issues.

Author:  DavidBVal [ Sun Jan 22, 2017 6:58 pm ]
Post subject:  Re: Updates for testers (Instructions to become tester in first post)

New test update, feedback here please: viewtopic.php?f=6&t=9828

v.0.9.969 22/1/17

Content and world changes/additions

-Explore the Kingdom of Ilmara, including the capital Nivarian. 12 new areas in total, including 5 dungeons.
-Quests 'Shards of Fate' and 'The Prodigal Daughter' are now completable. Listen to inn rumors or talk to the quest givers for clues.
-5 new quests, all of them in the new areas. New Town Hall quests available in the new towns.
-Dozens of new items, including offhand weapons, new potions, new loot for bosses, etc. New monsters too!
-More inn rumors: get important clues for certain quests by gossiping.

Features and improvements

-Offhand weapons: they add damage and sometimes special effects to your regular attack (no extra attacks). Some basic offhand weapons have been added to weaponsmiths, better ones are available at guild merchants, or drop from monsters.
-Some rumors you learn when gossiping will now remain for a while on the 'rumors' section of your journal.

Balance and Adjustments

-Cleric Skill "Guardian wolf" has its mana cost reduced.
-Hand Weapons improved. All of them have a +1% base critical chance, others also have increased damage.
-Werewolves are now almost immune to non-silver weapons... beware!


-Fixed a bug that could cause sudden big damage spikes from area effects on Hard/Ironman difficulty.
-Fixed dozens of small issues with maps and layers.

Author:  DavidBVal [ Sat May 06, 2017 5:16 pm ]
Post subject:  Re: Updates for testers (Instructions to become tester in first post)

New test update released, full information and feedback here: viewtopic.php?f=6&t=10545

v.0.9.982 6/5/17

Content and world changes/additions

-New areas added: 3 new outdoor sectors (Friguld and surroundings), 3 dungeons, guildhalls in Nivarian and other interiors. Total 11 new maps with challenges usually around level 9-15 and a few higher level encounters.
-4 new completable quests, starting around the new town of Friguld, at Nivarian, or from inn rumors.
-Quest "Relics of the Mangled God" has been renamed to "The Dead God" and is now completable. For clues on how to continue it, explore the new areas.
-5 new Advanced Skills available from Nivarian trainers.
-House for sale in Nivarian.
-Vorator Eggs now have an use...

Features and improvements

-Localization added (Still in progress), thanks to the community translators. Translations still cover a small part of the game, but it grows quickly. This update adds Russian, German, Portuguese, Polish and Czech, other languages will be added soon.
-Controller support added (Android only). Movement, combat, skill usage, quick items, interact with people/containers, and looting (Take all) is supported; for handling menus or inventory you'll still need to use the touchscreen. The default configuration works with iPega controller, but you can map your own controls in the Settings menu.
-The "attack" button now also opens containers or initiates dialogues when no enemies are nearby. If you press the attack button on external controller while looting a container, you'll "Take All" and close it.
-New portraits available during player creation, by Steinert Anna-Marie (http://luxlibertatis.deviantart.com/)
-New UI settings: you can now adjust the controls' distance to screen edge.
-Clues about locations: instead of being told that certain thing is "somewhere in the wildlands" you'll get a bit more accurate information, like "northern wildlands".
-Added a warning message when you close a container leaving a quest item inside, or when it's dropped because of a full inventory.

Balance and Adjustments

-Level 25 cap removed, you can keep leveling up. But remember the game system is still designed around 20 levels, progressing above 20 will be very slow, as it's considered a "bonus".
-Cleric skill "Guardian Wolf" costs less Skill Points on the first two levels, and now has a third level.
-Quest "Lost in a Good Book"; if you defeated or helped the giants and left without talking to Sullidar, you can still talk to Arkados and complete the quest.
-Shards of Fate quest: chance of bosses to drop shards increased, and 2 more shards added at fixed locations.
-Quest "Honor Among Thieves": if you fled from Nifuruc, you can later return to fight him and complete the quest.
-New Leaderboards, the old ones had a score cap of 12000 points that was already surpassed by many players.

Bugfixes and optimizations

-Shield Expert was wrongly granting bonuses when an offhand weapon was equipped. As per description, it only works with a shield.
-Some wrong locations on Town Hall quests have been fixed.
-RAM usage has been reduced.
-When you have a 100% chance to disarm a trap, chance is now checked correctly (was a 99% internally)
-DPS calculation was wrong, showing higher than real DPS due to an error with critical damage. Fixed.

Author:  DavidBVal [ Tue Aug 22, 2017 2:56 pm ]
Post subject:  Re: Updates for testers (Instructions to become tester in first post)

New test update:


(from now on I'll not include here the full description, you have it in the link above)

Author:  DavidBVal [ Thu Aug 24, 2017 10:54 pm ]
Post subject:  Re: Updates for testers (Instructions to become tester in first post)

I just opened another 100 tester positions (group was full), so if you were waiting to join as tester this is your chance. Play Store might need a couple hours to accept new testers though.

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