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PostPosted: Mon Mar 12, 2018 9:57 am 
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Version 1.1 was completed a few weeks ago, and it includes very important milestones like the Mage class, the Kingdom of Thuram, and also the PC version of the game.

As you might remember from my announcement from past summer, my plan was to keep developing the game up to version 1.1 and then focus in my next game. But the success of the PC release has changed my plans: I'll work on version 1.2 of during the next months as a way to say thanks to all players and fans.

Here is a list of the confirmed features:

  • Extra content: several new areas will be added, as well as quests related to each of the companions in the game. Expect approximately 3-4 new outdoor sectors and several dungeons, targeted at levels 16-22. Please do not ask me about the areas that will be added nor send me suggestions, as it's already decided :)
    Status: Pending

  • Improved controller support: I want the game to be fully playable via controller (or keyboard) at some point, so I'll keep adding new input commands and making the menus sensitive to controller and keys.
    Status: In Progress

  • Visible helms and hoods: Head-Gear will show in the player as you equip it.
    Status: In Progress

  • PC version: support for high resolutions. the game will support several resolutions chosen by the user, up to 1920x1080. However, don't expect any miracles. The hundreds of existing assets can't be remade in higher resolutions, so the effect will be limited.
    Status: Done

  • PC version: Steam Cards Valve has just made Exiled Kingdoms elligible for Steam Cards! I just comissioned very nice concept art to several artists and I'll make some of it available for everyone to enjoy, not just Steam users.
    Status: Done

  • Additional features: small quality-of-life things like a new Autosave when you enter a new area, new save slots, etc. will be added to the game.
    Status: Done

In addition to the list above, this new version will improve localization. Thanks to the translation team, the German translation is almost complete. Italian is advancing very quickly. More translators are welcome to join!

There are a couple features that were discussed in the past but were left out of this list (crafting and multiplayer). They will be studied after 1.2 is complete, but I can't make any promises on them at this point.

After 1.2: I can't realistically work on two games at the same time, and I can't keep developing (and selling) the same game my whole life. Despite we all wanting more and more, the game is already huge as it is, way bigger and more complex than what its price tag may sustain, and everything that was promised has been implemented with 1.1. I might add more content over the next years, depending on my availability and other projects, who knows! But my absolute priority will be my next game, which I'll be talking about very soon.

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PostPosted: Thu Mar 15, 2018 9:20 pm 
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New update 1.1.1084 which includes several items from the list above (PC high resolution support, new save options). It also fixes some long-standing small bugs in the game.

Android version is already rolling out, PC will be available tomorrow and iOS in a few days.

Full details at changelog.

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PostPosted: Tue Mar 20, 2018 11:28 pm 
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PC version now includes Steam Cards feature. Some interesting concept art there!

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PostPosted: Fri Mar 30, 2018 9:21 pm 
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The translation team has completed the Italian and German localization, it will be added on next update. Thanks to everyone involved!

I've been on a trip for the last week, but tomorrow I resume the work on next update.

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PostPosted: Wed Apr 11, 2018 11:41 am 
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I've been working on new content nonstop the last days. This update includes several new areas and encounters that are not connected to each other, so it's possible that in a test update I release just parts of it while I work on others. I'll give more details in a couple weeks, but I think you'll enjoy the new stuff!

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PostPosted: Sun Apr 29, 2018 9:24 am 
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A brief update on development. Unfortunately I've been sick for the last weeks, but it's nothing serious and I'm already recovering. This most certainly will delay all my estimates for next update, however, and as you may have noticed is limiting very much my presence in the forums. Everything should be back to normal in a week.

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PostPosted: Fri May 04, 2018 7:29 am 
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I released today a crashfix build for iOS only (1.1.1085) to prevent the game from logging into Google Play Games at start up. It was causing crashes for many users, so on Apple devices the connection will now be manual, and those users that can't log into GPGS will have to do without achievements and cloud for now; remember you can backup your data via iTunes File Sharing too.

Compatibility between iOS and the Google libraries is working worse with each new iOS update, so I'll eventually try to replace it with Apple Game Center. This sounds easy, but actually isn't; this is a multiplatform game, so not every library is available to me.

Other than that: I am back to work on the new areas, quests and dialogues. I don't dare to make more estimates, however! But the extra time has helped me to mature some ideas and I think you're gonna love the new content. It deals with several loose ends and materializes some of the very early ideas from 2014 that I could never add to the game until now.

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PostPosted: Sun May 20, 2018 9:30 pm 
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The work continues. As it always happens, new content is ending up being bigger and more complex than planned. Because of this, and because I am aware it has been a long time without new content, I'll likely release the part of it that is ready in a test update, probably in a week if all goes well, and maybe another week to make it public. It includes the background quest of one of the companions, plus other content; I'm still working on the other two companion quests.

Disclaimer: Don't expect this to be one of those huge updates like the Ark one or the Thuram one; even if I started working on it 2 months ago, I was sick for a month and also other things kept me rather busy. Still I think you'll like it :)

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