Version 1.1 was completed a few weeks ago
, and it includes very important milestones like the Mage class, the Kingdom of Thuram, and also the PC version of the game.
As you might remember from my announcement from past summer, my plan was to keep developing the game up to version 1.1 and then focus in my next game. But the success of the PC release has changed my plans: I'll work on version 1.2 of during the next months as a way to say thanks to all players and fans.
Here is a list of the confirmed features:
- Extra content: several new areas will be added, as well as quests related to each of the companions in the game. Expect approximately 3-4 new outdoor sectors and several dungeons, targeted at levels 16-22. Please do not ask me about the areas that will be added nor send me suggestions, as it's already decided
Status: 50% Completed
- Improved controller support: I want the game to be fully playable via controller (or keyboard) at some point, so I'll keep adding new input commands and making the menus sensitive to controller and keys.
Status: In Progress
- Visible helms and hoods: Head-Gear will show in the player as you equip it.
- PC version: support for high resolutions. the game will support several resolutions chosen by the user, up to 1920x1080. However, don't expect any miracles. The hundreds of existing assets can't be remade in higher resolutions, so the effect will be limited.
- PC version: Steam Cards Valve has just made Exiled Kingdoms elligible for Steam Cards! I just comissioned very nice concept art to several artists and I'll make some of it available for everyone to enjoy, not just Steam users.
- Additional features: small quality-of-life things like a new Autosave when you enter a new area, new save slots, etc. will be added to the game.
In addition to the list above, this new version will improve localization
. Thanks to the translation team, the German translation is almost complete. Italian is advancing very quickly. More translators are welcome to join!
There are a couple features that were discussed in the past but were left out of this list (crafting and multiplayer). They will be studied after 1.2 is complete, but I can't make any promises on them at this point. After 1.2:
I can't realistically work on two games at the same time, and I can't keep developing (and selling) the same game my whole life. Despite we all wanting more and more
, the game is already huge as it is, way bigger and more complex than what its price tag may sustain, and everything that was promised
has been implemented with 1.1. I might add more content over the next years, depending on my availability and other projects, who knows! But my absolute priority will be my next game, which I'll be talking about very soon.